Thanks a lot, Jackablade and mkZ3R0! I agree with your comments actually. Good idea for the cloud decals, I'm going to try this out. I hope I can update the thread with the results soon.
Hey Fozworth. Looking great so far! Did you made one texture map for it? Or it's tileable with decals ? And can you show the UV's? Bakes looks very clean! great job. Subbed.
Dam! the wallpaper material and the ground material look really good ! :D Are the raised areas of the wallpaper a decal ? if not could you explain how did you make them ? keep up the good work ^_^
I would try it with some polys that you could place like decals on the walls. Another option might be sculpting those things and using POM shader to make them look more realistic?
Blocking out the major texture features like the lines and decals. I'm largely working off the new Recognizer as reference. Still have to add some texture detail, specular map, and various effects.
The bar scene is almost all the same tone, a darker or lighter floor might help it all pop a little better, throwing a few decals around the scene would make it more interesting too.
That's what I was thinking. I think if that one WAS chosen, then maybe add a challenge to it by asking participants to find other ways to tell a story. Signage, decals, whatever. Without the people, it will definitely need something.
Hopefully this will help some of you to get an idea of what the in game skins look like Base game model showing team colors Base skin with decals removed with mod base with new skin
TheRealFroman - Thanks for feedback, i will try to create some unique elements in there to be more interesting. snake85027 - the post process is not done yet, still wip and for the decals i will add them soon. Thanks in advance.
Textured the frames and the trash can. I think the scene is looking good but it is too clean. So I will now start adding some decals and do some vertex painting. Then will start working on lighting.