hmm... i see a few problems with the chest uv's... the face needs to be smoothed out a bit in the normal map ( looks like it's made of rocks) and a brown bump map??
Yeah. That is the trouble with art - there's a hell of a lot of competition. And sooooo many good artists out there. It's having something special about your work that helps you stand out from the crowd that will help. I have been told by someone, though I don't know how accurate it is, that environment artists are more…
The Baron's Hangar- This is my University FYP based on a 3d concept by Daniel Brown. The main focus for the environment is the Fighter Jet. Realtime in Unreal Engine 4. Check out the video and more for screenshots: My Artstation
Finished the 3rd scene. :) There was going to be more content but I cut them. I thought this scene was getting too crowded. Edit: Removed the black shadows.
They are nice, but why is the nova the only gun with that brown-ish paint in the barrel? you should try to put it on the rest of the guns, even if it's only on their "main barrel".