Alrighty, made several of the changes suggested and got a start on the clothes. I need to step up my cloth game so I will be trying to do that when I get into it some more. I did in the end give her more junk in the trunk and bigger hips/thighs and I think it looks alright, it's more interesting at least. I also reworked…
I think a vampire-themed courier/character works fine in the world of Dota, but the design he went with doesn't fit too well. I think it's all in the clothes/gear the vampire has. From the classy glasses to the nice pants and shoes, it all seems way too real-world. Dota has more of a makeshift, fantastical look to its…
Looking really nice man although I can't stop my self from seeing a heart in the front view which is putting me off. And the arms look to breakable in my opinion. I think it would help a lot to search up anorexic male and use it as a reference. The torso also has a pretty shapeless silhouette which is the same size as the…
like the new guys clothes alot, looking back at your works to your dw3 stuff, you have a very definitive style to how you design your clothes, im jealous of how effortless you make their design seem. awesome swoopy forms from shoulder to center of chest then down over the hip, its a really cool feature, kind of like your…
Yup, you right kanga! i appreciate it. I had the same feelings about the proportions. I already re-modelled the body underneath the clothes. Something I should have done at the beginning but I didn't think I will make a full detailed character. :) The goal was here to nail the proportions and correct the mentioned…
From first glance what I like the most is the striking silhouette. It really complements the angular aspect of the clothing/armour. Weapons also look pretty sick. However, for a better texture job there are two things that might help. One is hue variation in the albedo. No object is one block colour this technique is used…
Hey guys ! Looks really cool Hinsegin, you re totally capturing the character. nice sculpt anomaly, the balance is definitly better. love how you made clothes and mask ! Very nice work Isunoj, I'm awed by the fold work ! Twoquiznos : good work so far ! Looking more and more like the character. I carried on too, here is my…
Hey All...after finishing up on Midknight in my Project Resurrection thread, i felt compelled to place this one in it's own thread to garner more interest. Anyway, I am now working on the next model that is inspired from my favourite game and I am really going to enjoy this one, because prehistoric figures are my…
I wouldn't bother with a heightmap as a base for specular, that doesn't really make any sense... it's not like "higher" things are always more shiny than "low" things... for example imagine you have a metal plane covered with some thick cloth, the metal is "lower" in the heightmap but more shiny than the cloth... like I…
Hey all you polycounters! I'm here to show my newest project...a fan art of wolverine! I went through a lot with this one. Especially making the clothes. For some reason I couldn't decide whether to make the rips in zbrush or just do it directly in marvelous designer...anyways be sure to also go to my artstation post to…