Quickly blocked out my character in Zbrush. Not too sure how I want his outfit to look. I think I'll work on the vehicle and maybe that will inspire me.
Thats an amazing video, im curious how his brush changes opacity so quickly and so smoothly and doesnt leave marks that require more blending like in photoshop
At the end of my recent time lapse videos I show In-game footage. Which are the assets thrown quickly into Unity. I am not at the stage of having actual game play.
The Offset filter is an essential part to create a tiled texture, without it would be extremely laborious. The tips and tools here are ways to quickly view the tile while we're doing the texture.
This looks feckin insane :D Pedro - The painting workflow is fairly straightforward in 3D Coat, if you can use Photoshop you should be able to pick it up fairly quickly.
It's there, it's just hidden behind the meshes and fog --which makes it pretty useless of course. You can always use F and W to toggle meshes and fog quickly on/off though.
Thanks TorQue, will do. Just been busy for a bit, now I gotta get moving quickly here. This is another small update for now and will keep going to finish it up.
morphMap is pretty awesome for quickly laying out flawless strip UVs in Max, and it's free. http://users.skynet.be/arketip/arketip_morphMapENG.htm More UV tools/techniques: http://wiki.polycount.com/CategoryTextureCoordinates
You can bake textures from a high poly model to a lower one pretty easily. http://www.creativebloq.com/quickly-transfer-textures-new-uv-layout-maya-7134086