Might be too late for this since you already have the lopoly done and everything but your anatomy is off in many parts, the legs in particular. The deltoids came of pretty well, the pecs should had followed a similar shape buildup. Those harsh stripes over the pecs don't make sense. Muscle fiber grows towards the…
Something really bothers me about those legs, I think its the fact that the silhouette is just a straight tube. I think you need to work to define the underlying shape of the legs better. I see what you're trying to do in terms of the last exile reference, but I don't think its working out well for you here. The arms have…
The latest update looks great. I like the whole color design of her, especially her skin color and how the white paint complements it. When I think of a kangaroo I think of an animal which's upper body is rather small compared to it's bottom. The legs are large, strong and muscular as opposed to the arms which are small,…
Another good step on this one lampekap. You're still missing a lot of the subtler information, but that'll come with time. The important thing is that you get the general forms correct. You're overdoing it a bit with the sternocleidomastoid muscles, and you're recessing the volumes between them and the laryngeal prominence…
Also want to add that the 30 round mag you have modeled isn't accurate to .mil-issued mags; instead of a continuous curve, they come straight down and then there is a radiused kink, kind of an 'elbow' in the body of the mag. Check refs.
the big thing is he has no shins. Proportionally the lower leg should be about the same length as the upper leg, even if it's stylized. You can still make him top heavy, just keep the legs smaller overall.
Nice update. Though I like the bulkiness of the legs, you are missing crucial leg anatomy. I might have exaggerated some of the shapes to prove my point but I really think you could benefit by hitting some of the lands marks of normal "human" leg anatomy.
First progress of the face after having unwrapped the final 3DSMax model and transfered it into mudbox. After originally transferring the original model from 3DSMax to mudbox there were several issues around the skirt so that area had to be recreated more simply and with a flat plain rather then pulled out plains for the…
WOW! This is a fast, accurate, constructive, focused forum! I'm impressed by the quality of the crits... I'm glad I found it Thanks all! Well about the overall comments of his look: I really don't like the too young and fresh look new commic books put on the characters. Wolverine had a rough life, and even with his powers…
I am not sure which type of topology would be best for my toad's joints. In circle 1, I extruded the lower leg from the bottom of the upper leg and in circle 2, I just bent the leg around in the new direction. Obviously, #1 looks much cleaner but I'm worried about how well it will straighten out when rigged... Any…