I personally feel like these could benefit from - interrupted highlights (try masking out the highlights on the bevel effects layers - also double up the highlight layer, set one to screen and the other to overlay and adjust opacities) - more irregular beveled edges (meaning the original shape you applied your bevel effect…
Hey GragGunslinger, thanks for the positive comments! Addressing the issues, I agree about the writing. I may try writing on an appropriate material, scanning it in and layering it onto the door that way, so that it looks more like 'real' writing. The walls aren't tileable yet. Based on my schedule I decided to try and lay…
I suggest making an inverted form of all your Specular textures and plug them into the Roughness input. Then in the level, add a Sphere Reflection Capture actor over each puddle in order to get the reflections to show up. Edit: Also to be safe you can try adding a flat normal map or a 0,0,1 vector node to represent the…
Having just gone through making about 20 specular maps for work. Color variation is good, in fact, it's really REALLY good, within your specular maps. Many times you will want your specular to be a different color than your color map, if you are able to use an RGB specular. I normally make the large flat surfaces fairly…
I wouldn't use Valve's code as an example for anything. Any OOP in HL1 was layered on top of the Quake engine, which pretty uch gurantees a mess. The Unreal games seem to take the codebase of the previous game and add a new layer of inheritance on top for each iteration, quite a mess (the xPawn (player) seems to have…
i think what i want to say is kinda not clear enough, ofc its my bad sry all. but what i mean is that i combine 2 normal map layers 1st layer is the normal map baked with average normals 2nd layer is baked without average normals to get the final normal map which i am using in the first (Model)picture
I won't go into details since everything has been very well covered already (and that's an understatement !) but I'll just share the way I personally tend to review this kind of stuff when receiving files, and what I notice without even doing a test bake. - First off I open the low in FBXReview. It's as barebones as it…
Now that I've more or less come further than I did before it's hard to write this thread like "feedback to my former self", so I guess this will just turn into a WiP thread where I make some jabs at my former self, "this is what you should have done". Did some further tweaking of the lighting to get a softer result. I know…
hard to say, i tried the maya integrated 3d paint only very briefly. i did however test every commercially available 3d painter that i could get my hands on and i'd have to say that studio paint is clearly my favourite among deep paint, bodypaint, zbrush, mirai's 3d paint and amazon paint (i didn't re-evaluate old stuff…
smart materials and mask are just convenience time savers. if you can look at a model and recognize that there is grease where there should be grease, the only technical thing you have to know to do l is how to use a layer mask. You make a fill layer for the grease, you mask it black, and then paint white to expose the…