Packing algo are strangely pretty poor actually, but, with a way to tag clusters to sort everything the way you'd want to, i'm pretty sure an automatic packing could make "good enough" result. Also, i couldn't/wouldn't pack manually uv's for lightmaps on a whole scene. I'm using max. I think unfold3d pack is great too.…
Thanks for doing this (I have my own file with similar notes that I need to compile one day, but I'm not on 2019 yet), but based on my own personal tendency to find some relief in colorful expression of anger and exasperation, I would try to put this in more neutral language before sending it off. (Also helps if it turns…
Yep... the customize UI system is pretty fugly. A lot of it is hard coded and locked down. You've hit one of the basic ones that drives people nuts. We've also been after Autodesk for decades to include a switchable nav system so it can be configured to behave like every other 3D app (aka Maya navigation). Fingers crossed…
I absolutely hate the UI. That's why I've always used mudbox over zbrush. As earthquake said, mudbox hasn't been worked on in quite a bit which could be a blessing in disguise given Autodesk's track record with updates. You're not alone in your feelings. Most zbrush users hate the software too but put up with it's faults…
I enjoy people respecting software developers in regards to piracy when it's a small team or just one person, kind of like 3DCoat and formerly Sculptris before Pixologic acquired them/him. To see warez/pirating communities frowning upon people trying to crack programs like that sometimes puts a smile on my face. But…
hahaha thanks Firebert as long as its not that easy. I think its racer445 demoing in the Tutorial no? his name is on there? and this one which is the same thing http://cg.tutsplus.com/tutorials/autodesk-3ds-max/project-workflow-creating-a-next-gen-sci-fi-prop-day-1/ anyway thanks everyone I'm informed! peace out! put your…
1 No clue 2 Color picker pick colors based on shaded model, turn on flat lighting to have the accurate colors 3 Normal map is applied in the bump map. Go to Object list and click on the material, at the very bottom there is a display bump as normal. Then import your normal in the bump channel and voila. Also check wayne…
That's funny because I made some searches a few days ago to do that, and I was very disappointed, because it seems you can't do it... For some reasons it seems maya has its own way of rendering particles that the cgfx plugin don't understand. The vertex information might not be passed to the shader properly while in…
The hotfix seems to have worked wonders, though none of the issues that they have within the fix were the ones that I was having trouble with. Either it is a nice side effect, of Autodesk is lying and has like 10,000 fixes within the patch and are only listing 2 so not to look like shits for putting out such a buggy…
I spent a few hours one day looking for an obj export plug-in. The sound my hand made when it hit my forehead was epic. Almost as epic as the sound my finger made when I hit send on the email to Autodesk letting them know that decision was full of fail and wasted time. I hope at some point very soon Mudbox has FBX support.