arnold does not have a toon shader.. but one is in development... https://arnold-rendering.com/2017/11/02/toon-shader-test/ you could try to work with the facing ratio... https://support.solidangle.com/display/A5AFMUG/Toon+Shading+with+the+Facing+Ratio+shader
@WaYWO 2017 as well! Tried it on a couple slightly different cylinders, pretty much the same deal, though the 14-sided one doesn't break after the third iteration. Will try on a fresh maya profile though, might be some scripts/settings interfering with it.
I'll be doing the 3Daily challenge here: http://polycount.com/discussion/194888/3daily-2017-analogous/p1?new=1 of course ill add finished pieces of those on here like this table for example since I really wanna texture it/uv it
http://www.classicreader.com/read.php/sid.1/bookid.3017/sec.5/ first paragraph,, anyone here read all of this? anything in it could be considered a hint? its pretty much the only thing we can find involving 4 toed statues
http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…
Yuppers. Freelancers generally get paid 3-5x the amount that in-house artists do. Since they don't get benefits, 401k, etc, they need the extra compensation. I've never heard of that book, Eric, but it looks like a great tool.
Hi there, In max I like to use flatten by smoothing group for unwrapping hardsurface models. In a nut shell. It's like telling Maya to split the UV's into UV-shells based on hard / soft edge. Does maya 2017 have this function? Can someone shed some light on this matter?
It's been too long Animation Forums! Finally finished up my breakdown on how I approached Cassia's horse mount animation set: https://www.thebrokentangent.com/news/2017/3/6/post-horse-riding-with-an-amazon Hope you enjoy!
I think its good to note that Blender's current layer system is severely limited, and that the developers are well aware of this. One of the many improvements coming in the 2.8 update is a complete overhaul of the way scenes are organized: https://code.blender.org/2017/09/view-layers-and-collections/
And for anyone who's interested I wrote up a breakdown of my process for this ball bounce animation: https://www.thebrokentangent.com/news/2017/3/6/post-2-bounce-with-me Enjoy! If you've got any feedback feel free to send it my way!