Nope Nope Nope. Don't drop money on a college that volunteering for a game development team on your freetime will provide you. If you want to make games, literally make a game. Quality will vary, but you will literally be making something that professionally you make anyways. $30k with a degree you've already earned? This…
haha thanks for all the feedback dude. hopefully your nose doesn't get bitten off by a saigon whore... lol As for the terrain issues that I'm having in udk.... I'm totally stumped. I've tried using .raw file format in landscape mode, of course it doesn't work... I've tried using that r16 (raw16) file format for the terrain…
This doesn't seem overly complex. I might charge closer to $40-$50 an hour and estimate a little more time just in case of unexpected difficulties or something but it still wouldn't work out to anything near $15,000 for me and I live in the US and would make a decent living with that. I know artists with more experience…
Yes you're completely right, my bad. I got most of the info I needed from this: http://polycount.com/discussion/50588/technical-talk-faq-game-art-optimisation-do-polygon-counts-really-matter/p1 A summary of what I needed: There's a range between 1-300 or something tris that has no difference in cost. Tris are in general…
I can't imagine we're the only people who are working in the opposite direction like this. I mean, there are tons of people picking up custom assets and textures from the Asset Store to save time/money, and all of it imports directly into the engine. I find it hard to believe none of those people are taking their stuff…
bounchfx; Spudnik; Nannou; I brought that point out lots of time. I guess we can start dev forum thread demanding every item have mandatory ingame shot made by automated means, much like the store icons. This will at least provide you with how the item actually looks ingame and solo. There's too many times people just post…
The idea was to see how long it would take to render a megatexture and gives me the chance to go nuts with painting. Maybe the scene could be extended at a later date into a mini-town of sorts, that was an afterthought! Edit: yes 3.2 nearly 3.3 days and this baby got noisy on me. --- Rick_D, the truck is old news, has had…
GUYS. Have you heard about a school in Montreal called SYN STUDIO? I was thinking about creating a thread about it but let me try first here and see if anyone's got some info on it. So they are an Entertainment Design school that offers both a concept art diploma program and individual classes. They actually compare their…
Looks really nice man! :) I'd forgotten we're getting a new Star Wars film soon! There's nothing stopping you going back and making a specular map for it. In fact I'd suggest that you do unless it's an artistic decesion not to. 59K polygons is very dense - I've heard of AAA using like 30K polygons for a character (I think…
Wait what? I`m kinda confused. If I Ctrl+J two objects in blender and make it a single object and apply a material to everything is that one draw call or two draw calls? If my object have 10 parts to it and I apply a material wouldn't that take 10 draw calls and if I have 30 of those objects it would result in 300 draw…