Thanks, my computer specs are 3 year old i7 860 6gigs of ram nvidia 285gtx It really isn't a high end computer, my poly budget for the level is to not go over 1 million polys and 3000 draw calls. It should run at 60fps minimum.
Hi there! Can do characters, props, buildings, whatever... Right now I don't have any online portfolio, but is it ok to concider link to the models I sell as one? http://t3ds.com/m/289123 Also check out my blog - it's in russian, but still you can see the pics. http://pes.ru
Oh, totally forgot to mention performance. Didn't measure the frame rate, but I'm getting flawless framerates at home and at work. Home: core i5 2400 gtx 560 8 gb Work: Core2 Quad Q9550 gtx 280 8 gb One odd thing I noticed is slight hue shifting when the camera is panning, though it could be my eyes playing tricks on me.…
I would go for the 2600/2700 honestly. Your CPU should be the most expensive part of your build, and you should always buy more CPU than you need, because it is generally not economical to upgrade your CPU later down the line. name bench price 2700k 9309 $309 2600k 9080 $289 2500k 6723 $219 8GB will be fine, but 16GB is…
@Mant1k0re, Good stuff on David Lesperance's link. Going to buy some stuff from there now thanks. :) @HashBrownHamish, I don't follow anything specific really other than looking at Battlefield 3 maps sometimes as a source of inspiration. (God AK maps are the best open world maps ever...) You should really take a deep look…
Hello everyone! Happy I found this thread. I applied for the communications internship position and received an email with some follow up questions about 2 weeks ago. I have not had an interview scheduled yet. Has anyone else applied for this position? I created a Facebook group for applicants to join so we can share…
Hey, Here you'ill find what you asked for : https://dl.dropbox.com/u/1812933/UDK/CG_CookTorrance.upk It's full HLSL, I didn't make it for being used in game. But it will be straightforward to convert it to node. Code belongs to : http://content.gpwiki.org/index.php/D3DBook:%28Lighting%29_Cook-Torrance
Hum, so i tried working without layers, but bug still here on newer mesh that were never assigned to a layer... Green missing materials, for no reasons... Any idea ? Edit : i found this thread http://forums.autodesk.com/t5/forums/forumtopicprintpage/board-id/area-b201/message-id/28571/print-single-message/false/page/1 and…