You get used to the navigation after a short while, I switch between Maya and ZB a lot and it never seems awkward. This may be similar to what you're looking for:- http://www.zbrushcentral.com/showthread.php?183019-quot-Middle-Button-quot-Plug-in-for-ZBrush-4R6
For those interested it is definitely possible to set the Zbrush viewport controls to be exactly like Maya, and once you do that there is zero reason to go back. Every personal preference can be debated and argued forever but it is undeniable that being able to control all 3d programs exactly the same way is a plus, not a…
To get a nice clean base to start texturing, I normally bake 3 maps: -Green channel of an Object space/bent normal map -AO map -Cavity map(this can be baked in Xnormal or take your normal map into Crazybump and make one there) -Additional bakes, such as a point light bake, can be made too, heres a link for that:…
@oBoogiemanx There is an update, It's safe now , get a look here(top post) : http://polycount.com/discussion/183042/maya-ndm-phoenix-non-destructive-modifiers-and-tools-for-maya#latest :smile:
Don't use mentalray renderer to showcase a game model. Use a game engine instead. Your barrel normal map is getting better, good job. Have you seen this barrel yet? Might gain some pointers from they way they did theirs. http://polycount.com/discussion/183292/viking-props-marmoset-toolbag-3
TY very much for pointing all of that out, I have done more environments before but I dont post those because they are bad in-terms of everything. I agree about the prop but I did it as per requirement of the art test, I wanted to add more details but it looked like I was doing unnecessary stuff on it. So far I have…
Two things come to mind: 1 - Use "ZPlugins: Decimation Master: Use and Keep Polypaint" to preserve polypaint. 2- Your highpoly sculpt does not need UVs if you're going to bake with xNormal. Xnormal is capable of using the polypaint data from the sculpt, so only your final lowpoly mesh will require UVs.…
Very sad to hear about the layoffs at Carbine, some incredibly talented people there, I'm sure everyone will land on their feet not too long from now. I'm not sure if we're looking for any artists at this time, but check out the Ubi job site for Toronto here -…