It's definitely possible, but I'm sure there's a better way than the Janky way I did it. Copy and paste your red and green channels from your two normal maps into different layers. Blend the two red channels using Subtract, and put them in a group. you'll notice you only get the + side of your red channel, that's why you…
I think this is coming along quite nicely. I'd probably take a step back on the face details and go into adding more secondary forms to help give the character some grit and feel aged. In the link below you can see that wrinkles, while not deep, have some depth to them because the skin between them is looser and protrudes…
its not too bad you have outlined the shapes on that arm but the depth of form is not there yet, you just need to take the next step after this. Its hard to explain, Im no pro with anatomy myself. could be a good idea to check out ufc dudes and boxers/kickboxers etc to get a good build on this guy…
Here is my first time creating a realistic looking eye, through the process I learned a pretty quick workflow for creating them. I suggest modeling one and giving it a shot, I'd be happy to help if you've got any questions. I followed Tom Newbury's tutorial - https://gumroad.com/tomnewbury I'm also figuring out hair cards…
Well if memory severs me each year there is a new leader in 3D: 1995 Softimage 1996 Alias power animator 1997 lightwave 1998 3D studio 1999 3D Studio Max 2000 Maya 2001 XSI 2002 Maya 2003 Max 2004 Maya 2005 Max 2006 Maya 2007 Max 2008 Maya 2009 Lightwave core flops MAX and Maya both Autodesk both lead now 2010 Modo -…
I don't mind if other people want to follow a theme, but personally I'll only be dropping in my random drawings and fiddles. Part of this thread's appeal to me is its looseness, and part of the fun looking through it is to see what random what have you other people are messing with. None of polycount's past sketch threads…
I've heard making art for Casinos both pays well and is very stable. And while it's true the game industry can be risky, I believe working for the 1st party developers (Nintendo, Microsoft, Sony) offers a bigger safety net than most 3rd party studios. Although SCE Liverpool and Lionhead show there's a still a chance of…
the dbl click edge loop was added in that second bonus pack for maya 2008 I believe so ya. you should be surprised. haha. personally I'd actually recommend trying to do it the "maya way" before remapping like mad. why? cause trying out new ways always teaches you something new. I guess if you're in a hurry you should remap…
1) The one with the polys (in white) over it -> the one of the right. 2) There was a lowpoly thread (i've tryed looking at the one in Pimpin' and Previews) but the Search Tool doesn't find threads from 2008. 3) Flip the tile outside of the 0-1 space (I'm assuming 0-1 space means the actual space of the main UVWmap). 4)…
Thank you very much the suggestion, the monitor is excellent but way out of my budget :smile: . Cost of this monitor is 41000 Indian rupees, link here : https://www.amazon.in/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=U2518D . I think i have to settle for a 1080p monitor. I have another monitor Acer S231HL…