In unreal script hook the TakeDamage function of your target class object to a scoring routine. Have it pass along the hit location. Just be sure to make your target's center point/origin at the bullseye. In the code get the distance from the object's origin/position in worldspace to the hitpoint in worldspace. Feed the…
Are you asking between programming and art?? Why not combine the two disciplines and get into tech art. I suggest taking a look see through the coding and scripting forum on here. Also find the thread, Tech Artist what are you working on. See if those things interest you. Also throw up a link or two to show us some…
I guess it comes down to education eh? That comment is gonna get a lot of raised eyebrows here. Because having to work and crunch all the time comes down to bad management, over scope, and bad planning... and at the end of the day you burn out, and they just get someone else that is fresh to do the work that you tried so…
3dsmax supports python as well and just like in mel (maya) you can combine python with maxscript. I heard some developers saying that often they would code core functions and classes in python and with mel/maxscript/blender python they would then add the final interfaces or integration into the 3d tools. Just on a…
For beginners I highly recommend you just start by setting your smoothing groups by UV shells. TexTools has a built in script for this in the "Tools" dropbown, or the code is posted/hosted here on polycount. Just search polycount for "Uv islands to smoothing groups". There is a whole lot more you need to know, but this…
i think you are putting a lot of eggs in the "we are going to have gameplay so good people will play it despite it looking like shit" why are you so sure that the game play is going to be that original and fantastic? heres my guess as to what will happen you on our forums: yeah i have 2 coders that are going to make it the…
+1 for everything Stinger88 said. You'll want to stress graphic design, art, and animation. Having some programming knowledge (which you'd probably pick up anyway) is also incredibly valuable. I'm a UI guy and went toward the coding end. It's really easy to switch industries (if you have to) and finding a job has never…
Alrighty, some awesome news :) First - New dev diary [ame=" https://www.youtube.com/watch?v=cSoxzXy-JLI&feature=plcp"]WARFRAME Dev Diary #3: The Warframes, Part 2! - YouTube[/ame] Second - CLOSED BETA HAS STARTED! So far we're sending out 500 codes to random people who have signed up. I'm going to try and get a chunk of…