Textures added!!!! Need to touch them up a bit in photoshop, especially the metal support beams. I also want to add some more details to break up the scene, therefore I am going to add sheets of paper to the desks and floor and possibly some graffiti to the walls! then I need to create the lights and the projection!
Have only done some trials on one model so far. Plugged the glossy in to the roughness. Worked fairly well except for one of the metal materials. I had to adjust that part of the glossy bake in photoshop manually Seems like the glossy map almost works for roughness. Would be great if it worked with out needing tweaking.
Awsome, although I have no idia how to texture in 3d and I do somwhat get where you are coming from becasue of my own tecturing expeience in photoshop, I do know enough that I can tell this is gold. im going to save this in a note book for later reference. pics would be nice though.
Hey So just wanted to show the sidewalk stone texture. i sculpted it in zbrush to get the four original blocks then got my normal and AO in Zbrush. Went over to Photoshop to do the rest of the work. feel free to crit on anything you see art, presentation anything. or if you have any questions please ask
Our pipeline at work goes something like this: * Concepts and design approval. * Sculpting in zbrush, often on tried and true base meshes. * Low poly retopology, often in max, which gets a quick once over by the animators before unwrapping. * Unwrap * Materials, using max and photoshop. * Final approval. * Final tweaks...…
Thanks :) I modelled the high poly in 3DMax and baked down to the low poly then made the textures in Photoshop. The main texture is a 1024 by 1024 and the chain link texture is a tiling 64 by 64. Agreed about the orange parts, will dirty it up more. Gotta make a spec map too as its currently just using the diffuse in the…
It depends. For cars i'll probably model them since ther e aren't that much. But for something like an aircraft with tons of them I'll doe it 2D in photoshop without a doubt. They end up crisper too if you do them in 2D. I did all of them like this for my UAV: http://www.laurenscorijn.com/portfolio/uav
I like very much where this is going, and agree with pixelb. I took the liberty to give his idea a try in photoshop :) You can also try using a soft light solid color layer on top of everything and choosing a primary color like a shade of green from the grass to see what happens and work from there...
It's difficult to say by looking at your image. If you care to package up your scene and textures I can take a look at it. One thing that will probably help is to make sure the sampling is set to a high value in capture settings (ctrl+P), and if so, renders at double resolution and size down in photoshop for better…
Great advise and links, thanks. So I've just done 1 brick, any feedback? I think from a distance it looks quite cool but when you look closely at the details its a bit 'smudgey'? I added an alpha texture and then smoothed most of it away, it's quite subtle, I'd prefer to do most of that in Photoshop.