its getting there. your water could still use some more work. this is a great tutorial for water: http://ben-nadler.com/udk-simple-water-tutorial-part-1/ you'll have to do some tweaking since the tutorial is not finished, but it will get you in the right direction. For your waterfall, I wouldn't use particals for it. Use…
Pior, I had to overdose on videos before I saw how easy it actually was to use Blender. Also, I posted a thread link on the last page if you want to follow my questions as a new Blender user, and read responses I got. Check this series out. http://www.blendernewbies.com/tutorials/swf/pretzels/part1/pretzels_part1.html…
I use lattices (in the animation subset, delete history to remove it afterwards) often. Also, other non linear deformers are really helpful, especially the bend deformer if you have lots of pipes and stuff on your model. The sculpt polygon 'artisian' tool also comes in handy. Finally, check out the tutorial on…
Glad I could help. Since your going to use XNormal and not all that familiar I figured I would chime in and let you know about the tutorials page. Xnormal has a lot of options and can be confusing at first so these tutorials are imperative. Sometimes its easy to overlook them on the site, but here they are:…
Thanks for the tutorial link, Noren. Yes, Klunk, may be you are right and they definitely used higher version originally or reduced them specifically for the game, but taking into account icon size this wont make significant difference imho.
I recently picked up electronic music making as a hobby, and I've experienced some of what you've outlined. The thing that gets me out of a creative rut is thinking about genres and styles I really like, or I'm captivated by, and doing my own version of them. What are your favorite games? What assets do you like most in…
@cturbo I'm not a substance suite user, had just assumed this tutorial was a comprehensive end-to-end workflow so in addition too poopipe's advice I'd suggest searching through documentation which may provide further info? https://helpx.adobe.com/substance-3d-designer/home.html
Thanks for the feedback guys :) I've been very busy with some projects lately and didn't have much time for this project. I decided to spend some time for making a video tutorial that should answer some of your questions and show you the workflow that I generally use for making my assets. I've done the introduction so far…
3dtotal is an old site but they have tons of "the making of" tutorials where authors share their process. but I will tell you it's very trial and error. I can tell you from watching Tor Frick's stream and others, a lot of industry pros have a "just do it" mentality. The only way to get better at something is to actually do…
Shiraz: Cheers mate :) butt_sahib: Thanks. There's no point in avoiding people's suggestion if they are spending their time giving me feedback. These forums have been incredibly helpful to me in the past. I've been browsing them for a while until I finally decided to join the party. I feel great respect towards people…