i don't think turbosquid is a good comparison here. there is the niche market for 3d printable stls, i don't think the target audience is the same as on Turbosquid. So i would check what their top vendors do and how they sell their stuff,
It's a pretty cool tool for making low poly models, that saves time on manual work. However, I was wondering, is there a way to set target poly count lower than 500? Sometimes it's way too much for some props I'm making. Maybe somewhere in the options or configs?
There is also the old-school morph trick to get thickness. Open the Morph palette>store morph target>move your tool a distance equal to the thickness you want>creatediff mesh(from same morph palette
Photoshop noob here haha so when I installed the Expresso Texturing Tools one I keep getting the error below. Error while exporting "_D": no valid channel was specified for target with suffix "_D".
yeah really disappointed, I guess we are still not the target users for the ipad. That pen doesnt look great either, in the video on the website it lags significantly and it has a big bobble tip instead of a proper pen tip :(
I'm certainly not a Toolbag 2 beta tester, however I'm sure I would like to see a feature like this. This would help a lot the asset creation process before sending it to the target engine such as UE4. :thumbup:
Wip of the Orbital Laser. Would like any feedback on the timing and colors so far. Having the timing down for target would help before moving on to the timing of the laser, blast and additional elements [vv]123025906[/vv]
. morphing wont work unless vertex order matches . you need to project vortex positions onto the target mesh which is what wrapit is for. You could try it in zbrush but it'll be a ballache, just buy wrapit.
And...re: Modo...a Modo asset store is in the works (store site not live yet). It's gimpy right now in the sense that it's targeted to 2D stock users (you'll need to use Colorway plug-in) but I'm hoping they'll expand it.
I personally use Marmoset Toolbag. If you are texturing with the Quixel Suite or Substance instead they come with viewers of their own. Ultimately the best place to preview is within the target engine since not every viewer renders exactly the same.