Oh get over yourself Tulk. There is no way of knowing how a system may screw you over until you own it. I did research on the systems, and if you recall, I asked people here about their opinions. The only thing I saw repeated (Here and elsewhere) is the system crash problem, thus the reason I got the extended warranty. It…
You indeed need to start slashing triangles :) The arms of the Earth model went through a weird edit between the original release of the playable hero and the workshoppable version, which might explain the odd numbers. On the plus side, here is something that might be of some help :…
Looks really nice. One small thing that would be worth changing, if it's not too late? The two big pipes here have a prominent texture repetition, offsetting the UVs on one of them might help:
A small team of people; me, my two brothers and a famous streamer named bundun are making a "Plants Vs Zombie GW" type game, only one of my brothers know how to model stuff in 3D the amount we need but he 's to busy. so we need YOU to help THIS GAME! down here is a list of what everybody does so far: NotTimson (one of my…
whats up!! here's a zbrush sculpt i recently worked on. i had a lot of fun trying to replicate this concept i found on pinterest. any feedback or critiques are welcome and wanted!
A quick shout-out to the community. Our team from RapidPipeline now offers free access to its 3D processing tools for lecturers and students. We've always been dedicated to open source projects, and educational access, and we hope this helps you with your 3D projects. The new free educational plan includes plug-ins for…
In video games, how do artist create the particle effects in the game? Lets say dota 2 for example, the characters have glow/flame effects on the heros, Or just the spells in general. How are all these made and placed on the characters? Are the spells separate models created inside the 3D software, or are they made inside…
Hey everyone, working on a set for Ogre Magi and I use C4D. Ogre Magi is one of the many heroes missing an FBX and I don't have Maya so I can't get his skeleton for rigging. I was hoping a Maya user could open the .ma file I will link and export an FBX for me. Here is a link to the .ma file I uploaded to filedropper:…