Stones, cylinders, rocketships... anything you want. There's still no solid reason to try and reenter 3d edit mode after manually positioning a tool on the 2d document. The document is made out of pixels/pixols and is different than polygon models which just float around in their own special plane of existence on top.…
The Nemesis system looks pretty swell, though I can see it getting real cheesy really fast. "You did X to my Y, back in Z" before every single boss battle.
do you mean like videos of you making these epic sculpts?Because that would be awesome! I plan to learn Z-Brush over the summer so those videos would really help! :D
You can also set the Draw Scale 3D Z value to a lower number. When I import heightmaps from World Machine, I always change it from 256 down to 16 or so.
Ye I have heard of this smoothing group method, do you think it would work out if i then smoothed some of the edges out in Z Brush and achieve a good bake? . Sorry for the bombardment of questions.
Loving the new build. Couple questions: 1) Is there a key shortcut list for the new 3DO? 2) Will you be able to show the UV's in Photoshop. 3) Is there really not a way to Control-Z in 3DO? If so, that's pretty harsh.
what you want is probably 0,0,1 transformed to world coordinates? or you could use the dot product of the Z and X (or Y) worldposition coordinates I can't remember there being a specific world up vector.
Max has viewport depth of field? I hope Autodesk decide to jerry-rig some of these features into Maya, if nothing else, so that we can use alpha mapping without unpleasant z-fighting.
Yeah well i'll do them in z brush or something later, just quickly used nividia for the wip... Currentally the normal map is only really effecting the "ear fans". I will work on it more later!