What you want to do is look into tileable textures and creating them if you're planning on using the same texture on different assets. For instance, with your last pic, let's just assume the sides will be some kind of concrete texture and the main top flat part will be another texture, such as pavement. You would want to…
@SveinY : At only 7.5 heads tall, I can see how he might read a little short. I tried to specifically match the proportions to the concept, though. At least in terms of scene scale, he's not short. I set the eyeball to be human-sized (25mm in diameter with a 12mm iris). As shown earlier in the thread, I matched facial…
the floorboards, and the front of the wheel wells (the side that hugs the wall) are both areas that would be hard to get at for scratches that size, dirt yes but heavy metal scratches I'm not sold on and some of them looks like you can see the seam of the uv map where you tried to merge scratches together like the back…
Hi Andrew, The reason why I avoid 2.5D like fire is because I don't feel that working in 2.5D offers me the same level of control that 3D does. Generally, I can achieve much better results if I can rotate my mesh in 3D and use all those cool brushes that Zbrush comes with. In any case, the second workflow I posted (the one…
thanks for the inputs guys, much apprecciated. I have no opportunities here in my zone to try them out personally, but i think i got the idea of the surface feeling of the new and the older intuos version, if im right and for what i read the new version got more a paper feeling and the older more a plastic feeling surface.…
Fish - 30 fps isn't that bad for a console game. Most PS2 games run at 30fps, and it's usually hard to notice. I still agree though, that the art quality won't quite be to Unreal3 standards. Strangefate, I agree and disagree with you. I think the higher the target is, the more the textures will remain the same. For…
Short version, WRIST BAND, do it. + obvious exercising as mentioned throughout the thread I've been using a wacom for years now, threw my mouse out when it gave me a trigger finger and pain in my elbow. Switching was a great relief only problem i got here is that using a tablet can put alot of strain on the wrist. Unaware…
Yes maybe, & or make my own o.s. & hardware taking out all possible back-doors & bloat ware. An include handy applications & code to inform us of intrusive conducts made by isp's & websites, i.e. malicious activities on the fly with blinking alerts & all that fancy stuff, without the need for LIVE updates. (just cause,…
It would be easier if you post a link to a h264-encoded movie file (preferably mp4) in your Dropbox folder. As for the walk cycle: -- stride length is way too short -- cycle lacks weight because the hips don't have any up/down or side to side (this is crucial for the entire cycle -- the torso and head overlap derives from…
Hello I have mudbox 2014 and photoshop CS5. I have model (hi poly version with UVs) and 8192x8192 tif texture. Im in perspective viewport in mudbox with flat lighting on and i click file - export Screen to PSD, i use screen 4x size and export it into PSD, there i open it and make additional changes to that one appropriate…