the link was typed incorrectly and is missing the r in suckerpunch... This one should be good here... I have no relation to sucker punch but figured I would assist. iwantajob@suckerpunch.com
Great chart, am I to assume that for something like gold as an example I need to make the albedo the R value, invert the A and make that the metalness, and use M for roughness?
If using ue4 there are some new cloth tools from Epic's r&d on Paragon. There is also a fully clothed character you can study in the ue content examples
I can tell you for a fact that these numbers were pulled from someone's rectum, NDA prevents me from carifying but these numbers couldnt be more wrong. r.