Yes, the biggest issue to consider is performance. However, it's not "crazy" expensive and also depends on your hardware. In MK9, UV distortion was utilized extensively throughout the game (ps3/360). When it came time for us to port the game to the Vita, we quickly learned that it wasn't viable performance wise. As soon as…
We all know this is garbage however. "Poor" sales can be much better attributed to the fact that the PC version came out a full year after the console counterpart, and when it did come out, it had serious performance issues and the Live! implementation just plain didn't work. Something that was partially patched for the…
Seriously? Maybe you were playing it on a 360, cause I saw a lot of it being played on a PS3, and there were blurry noise textures EVERYWHERE, particularly when playing cards...
Hey guys Some more updates on the Diplodocus. I pulled the neck under the jaw down a little to hopefully make the head sit a little better. The tail has been bought lower as well as the spine area being more defined which matches references much closer. The front chest part has been raised up as well as the front…
well its supposed to be the pc version of the 360's live marketplace right? Where all your game related needs are run through a central hub so you can get your news, updates, dlc, etc all from ms. Really it's MS's attempt at Steam, but due to it generally sucking sweaty Donkey-balls it's never been able to really compete.…
Demographics of players has changed a lot since then. Technology has as well, the PS3/360 opened up a lot of doors for what types of visual styles were achievable on consoles.
Hey tkfxity, first of all, good job, especially for your first go at ZBrush! The following are just a few things I would suggest for your next texture but of course this is subjective and also depends on the intended use for the texture: - Try using more than one brick/stone (I know this was only for speed this time) with…
Hmm. An Architects Guide to Creating Expressive Game Environments Pretty interesting overall. A few parts felt a bit dry to me but the examples she went through (Bioshock, Dark Souls, etc) were pretty spot on. Both of the Lawbreakers talks (Surrounded by 800lb Gorillas+ 360 art direction) were great. The former is…
Winners announced: http://gameartisans.org/forums/showthread.php?t=36016 Looks like the greebly mech-angel girl won :/ But glad Bogdan won Pre-Dom! And Congrats to JFletcher and Jacque for placing too! But I have no idea how the 2nd place for Pre-Dom got that high all the other entries were much better I feel.