for dreads you should try this cool "free!!" script.. seems like it would make awesome dreads!! here is a sample pic.. i bet if you messed with the settings and did it to a tube or something you would get awesome dreads.. here is a link to the thread of the script in the thread there is a link to the script..…
A guy at the Graphic Arts course I did got a job with these, they are not too far from Leeds: Corporate Address: Gremlin Interactive Limited The Green House 33 Bowdon Street Sheffield S1 4HA, England Tel: +44 (0)114 263 9900 Fax: +44 (0)114 276 8581 Homepage: http://www.gremlin.co.uk
Just draw a 272 unit box with grid snap turned on, but if you really want to know why the keyboard entry is off... That's because it builds from the center of the box and there isn't an even number of blocks on either side and the center of your box falls in the middle of the center row. You need an even number of blocks…
whatt??? b-b-but castle crashers come out on the 27th! Woe is me! but yeah, I'm up for joining a team and doing some hardcore modeling (thats what I do best/fastest) if anyone needs a dedicated modeler. I CAN do more but I'd rather stick with that. It's not like I have anything to do after work nowadays anyway hah
your cant configure your firewall on your router? Just tell it what ports to allow in the config. The standard port is 27960. YOu can even make it a different one if you like (just give it to us along with the ip).
Thanks for the feedback. I ordered one from ebay. $275 shipped was the best I could do. I got a Intuos 3. I think I might actually use those buttons. Does Wacoms software work with zbrush with custom commands?
From George Broussard, posted on the 3DR DNF forum: "I guess I'll reconfirm what I said last night. That's an in game, real-time shot of Duke standing in a random hallway. It was really done as a small teaser for a job ad on Gamasutra.com. Nothing more. I'm glad some of you enjoyed it, and we'll show more later as we start…
It seems there is a PSK importer, doesn't import skeleton though, but it does import UV maps, complete with vertex weighting iirc http://www.elysiun.com/forum/viewtopic.php?t=27897 And if you really need a skeleton, snag ViewPSK from here. It can open PSK and export skeletal data to a format Blender can read. Granted it's…