I've been following my art schedule for the past few weeks with close to no interruptions and I feel extremely exhausted. During the summer, I have 2 different times when I draw, usual 5-7 hours total, and on top of that I workout for 5 days a week for 1.5 hours. I could be much more time efficient and high quality, so…
I'm pretty sure Kevin explained that they all use the same texture sheet and most where derived from the same flat wall mesh. Deforming a flat wall that is already unwrapped, you normally don't have to do too much to the UVs and all of the shapes in the example above appear to be using the same square texture. Where if you…
Wait. Doesn't unity cost 300/$400 for basic iOS functionality? And then another $99/year for the app store subscription? And arguably some money for an iMac (I have a 100% windows PC here). I get your point though. Aside from the money issue, I think Unity is getting a lot more effort and attention from the developers,…
Thanks for the kind words guys! It's true that the current ending was a joke for April Fools, so it is not the actual end. It was great to hear how many people wanted to see more of the comic (here and out on the internet) I have been working on this comic for a little less than a year, so progress has been slow. It was…
Im an old Mayan and the closest thing that comes to mind when working with what you describe in Maya would be NEX (https://draster.com/nex-1.5/overview.html). I haven't touched NEX in many years so i don't really know what they are upto these days, but yeah Modo's selection is pretty good, not that it perfect but The…
The amount of time spent watching cutscenes does add up, there are loads of these "cutscene movies" on youtube and they are often over 1.5 hours. heres amazing spiderman, this game has some of the typical cutscenes I would expect these days https://www.youtube.com/watch?v=hzQZTGcwi78 Personally the most frustrating…
If you know the size of your model and the percentage you originally scaled by you could do: (height / scale%) * 100 Let's say original scale was 2.2 units tall in Y and then it was scaled to a new value of 1.5x that/ Find the new height by using a measuring tool, or bounding box min/max. In this example it'd be 3.3 3.3 /…
Looking good so far, liking the face a lot. Just a few things really standing out at the moment. The hips are strange/incorrect right now. Take a squizz at these: https://www.anatomy4sculptors.com/anatomy/xlarge-Torso-Secrets-221.jpg https://www.anatomy4sculptors.com/anatomy/xlarge-Figure-Anatomy-features-175.jpg Girls…
Modularity is about defining re-usable shapes. Such as Left Middle Right. Then the point where these models touch should be flexible enough to take multiple models so you should be able to build LR LMR LMMR LMMMMMMMMMMMMMMMMMMMMMMR LMMMMMMMMMMMMMMMMMMMMMMMMMMR so with a Japanese roof there's a long gradual curve to it that…
Hey guys, here's some more. I'm currently working on some lavender flowers. Gotta redo it though, cuz I made some bad early decisions and gave this particular asset way too many tris haha. There are 180 tris, while my cypress only has 500, and this flower is only about half as tall as the cypress trunk! Even though I made…