I also had a 6-page 3dsmax skinning tutorial in that issue... more info and links to video tutorials here: http://boards.polycount.net/showthread.php?t=60556
If you decide to go with Unity it's relatively easy to setup most of the coding. Here's an example project http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial
Have a look at this tutorial, it's essentially what creationtwentytwo described for character workflow: http://area.autodesk.com/tutorials/street_cop_workflow_by_mashru_mishu You'll probably need to register to get access tho.
Hello, Im new to UDK and I was wondering how you would make a hinge door. All of the tutorials I come across are sliding doors. If anyone could link me to a video, or any tutorial in general, I'd appreciate it.
Thanks for all the advice and tutorial links! I definitely feel better about having dated programs now, although any version of designer would be nice since there aren't really tutorials on making tiling materials in painter like I'm doing it lol. Regarding the comments on my environment; I definitely agree that the trees…
Hi! Looking at your texture/UV layout, I think you could adjust it so face and hands get more resolution. Some options: - Separate into texture sets of varying resolution (head 4k, body 4k?) - Trade some UV distortion for more pixels at critical parts (for example scale up face, squash back of head UVs) - Consider…
If you're willing to try out Quixel SUITE, you can follow along with this tutorial from Blair Armitage: http://quixel.se/tutorial/ddo-painter-for-characters/ :)
@BringMeASunkist : Hey thanks for the tutorial, I had Marmoset already installed but I didn't know how to use it. So thanks for that, Going to watch the tutorial now.
Check out Tim Bergholz' tutorials: https://gumroad.com/timb He has one on rendering weapons in Toolbag. "Ultimate Hardsurface Weapon Tutorial Marmoset Renders"