Hey _Oz just tried it, its very good so far!! A few things : -When I am in f12 'mode', I always try to hit enter in order to get to the caption entry. I think you can remove f11 and replace it by enter altogether really. -In the caption entry window I couldn't manage to break lines. No matter how many brakes I entered, the…
Hey PixelMagus, [EDIT: I had asked how you had gone about setting up your images and everything - but after seeing there's no Flash popup menu when right clicking, and after looking at your code, I assume you made your own site based on his rather than using his source files as they came.] Here's two suggestions: To do the…
Hi guys, right after the latest beta release, I've been involved in a indie game development group for about one month dealing with HLSL. Unfortunately it didn't turn out too well, and from that experience I still have a toon shader for 3ds Max to refine and release. In the evening of the same day I left the team, I…
I have just posted a piece on my Artstation showcasing the Enfield No.2 Mark 1 Revolver and now ask for feedback/critique on anything! Could be the modeling, texturing, rendering, presentation etc. I'll post some renders here but far more is shown in my Artstation post below, including a Marmoset Viewer.…
Hey Polycount :) Here's a little axe of mine made recently, 647 Tris total - PBR Metal/Rough textures at 2048x1024 scale Software used include blender, houdini, substance painter/designer, photoshop, and presentation in Marmoset 4
Didn't a recent update, include playing mini games on arcade machines?! Pardon me : / just that I'm a fan of the game (....plus The Ascent published by Neon Giant) and generally an overweening generic Cyberpunk nerd, too boot : # Nowadays, vertex counts are not the performant component to be aware of for most use cases due…
This is the result of our collaboration. I did the modeling and Imtiaz Ali handled the textures and rendering. There is room for improvement, but I am happy with how it looks now. (ref included)
I figured even if I'm not planning on including these pieces in my portfolio anymore (wiped them off my AS lol) now that I've decided what I want to specialise in I'm still going to leave these 3D pieces here for feedback. These are all pieces I plan on revisiting and improving when I have time, especially since they're…
I guess there's a couple of other fairly important things to know 1: using SVTs (you can bake them from the RVT volume) is a very effective way of reducing the amount of resources required at runtime- they are static so will not include any runtime edits to the RVT and are used in place of the lower mips of the RVT (try 5…