@Leb: I used Maya to render out the sculpt using this tutorial: http://www.mikefudge.com/tutorials/RenderingSculpture.htm And yes, witha little bit of 10. Have yet to make a final concept, but this model needs to get done first.
This tutorial might be of some help: http://www.farfarer.com/blog/2011/07/07/unity-skeletal-ragdoll-jiggle-bones-tutorial/ I know it is not exactly what you are looking for but it might help to achieve the effect you want.
Hi I invited you to watch the tutorial "Mr. Roger" "Joan of Arc " . I think you will be very useful . (sorry for my bad english) :) http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.php
Honestly, just google it and watch some videos. Lots of tutorials out there covering polypainting. Also, the zbrush tutorials on Pixologic's site are pretty great and definitely worth watching. http://pixologic.com/zclassroom/homeroom/lesson/painting-techniques/
I also would remove that brick wall. It looks to much like that tutorial from PHILIPK.NET but bad. Having tutorial stuff on your portfolio is a definitely a nono Just take one piece and make it perfect. hope that helps
Mike670, here is another helpful texturing article (all on theory and practical application, not a step by step tutorial or anything) http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/texturing_and_lighting/brief_consideration_about_materials/brief_consideration_about_materials_01.php
Goddamn... those animations! Buddy, do you have any good resource you could share for rigging mechanical models? Tutorials, articles etc. I'd pay for a good tutorial going in depth about rigging these things...
http://www.exforsys.com/tutorials/nlp.html http://www.exforsys.com/tutorials/nlp/nlp-mirroring-and-matching-techniques.html I'm usually nervous when it comes to interviews, but the mirroring technique seems to have worked really well in my last one.
You might want to take a look at this tutorial. It is just about exactly what you want to archive. http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-create-a-video-game-dumpster-the-complete-current-gen-workflow/
or use vertex color channel blending to blend 2 different tiling textures, its called vertex blending here is a tutorial on how to apply it in max: http://www.bakdesign.net/tm/tutorial/3dsmax_tutorial.html most engines these days support it