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Re: Detective Conan
Reply by
Japhir
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Jun 2010
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3D Art Showcase & Critiques
can you post wireframe views? can't really comment on it without wires ;) . and how is the anubis with magicians going?
Re: Looking for someone to import a character....
Reply by
KDR_11k
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Mar 2005
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Collaboration & Unpaid Work
Looks the same, I didn't change the textures or any larger details, the differences are only noticeable on a wireframe shot.
Re: [Civil War] Spark vs. Gav vs. Hazardous vs. Slipgate
Reply by
nooby
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Jan 2011
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3D Art Showcase & Critiques
looking good, the mouth area feels slightly odd(might because of the wireframe) but anyways keep on rocking dude ! ;)
2 results
Re: Normalize UVs Maxscript
Reply by
Joshua Stubbles
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Mar 2008
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Technical Talk
Is there a specific way to use that, MoP? It made my UV's disappear, and the model turned completely transparent - just a wireframe.
3 results
Re: Jmiles_Low Poly Batman WIP thread
Reply by
hansedr
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Jul 2009
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3D Art Showcase & Critiques
I like it. Can we see the wireframe? Also, what size texture sheet did you use?
2 results
Re: My M3A1 Grease Gun
Reply by
EarthQuake
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Jan 2005
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3D Art Showcase & Critiques
You should post a wireframe, thats a pretty simple model and can be done well with 1000-1500 triangles.
Re: ChaosV49-Hand of redepmtion (2handed axe)
Reply by
Chaosv49
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Dec 2008
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3D Art Showcase & Critiques
I'm looking for a tutorial on how to actually make textures from photos and place them ontop of the wireframe mapping.
Re: College Assignment Help, 60 Poly capped tree, any tips appreciated.
Reply by
slipsius
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Oct 2014
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General Discussion
You need to post wireframe pictures of what you have. otherwise we have no idea what kind of tips you need.
Re: katerina yonce
Reply by
bluekangaroo
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Jun 2010
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3D Art Showcase & Critiques
some nice modeling. 1 crit I have is that I think the hi poly wireframes are unnessary in your constructions sheets/shots
3 results
Re: "Softwheel" Hard Surface/ZBrush Exercise
Reply by
Huntard
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Sep 2014
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3D Art Showcase & Critiques
Awesome Josh! what are your resolution settings for the dynamesh and what does your wireframe look like from your source geo?
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