most of that would probably be done with a shader. a lot of custom lighting built into a shader basically. and some pretty solid scene lighting as well.. ill start you off here. this is Neox's shader for his Airborne UT3 Mod. http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3
that is quite the... interesting... watermark you're using. For that polycount, things should look a lot smoother. Your polys need some redistributing. The shape of the eyes, for instance, is very angular and low, but you've got that particular shape beveled a lot. Worry more about shape and silhouette and let the normal…
Another quick tip: think about where to place seams more. Unless I'm reading the picture in the wrong way and it's shading, it looks like there's a seam on the front of his arms? If so, placing it where it's much less often seen works much better. Less chances of the seam fucking up your texture, plus it's where a tailor…
Hello Everyone! I'm here to introducing our Unity Asset that launched previously 📢📢 🎆 Fireworks Special with Shape 🎬 Full Demo Video: https://youtu.be/LKBvkH87z_M Check it out here👉 https://assetstore.unity.com/packages/slug/268438
Oi pessoal, Estou desenvolvendo o Averse 3D , um novo aplicativo móvel de moda e tecnologia onde os usuários criam um avatar 3D realista de si mesmos e experimentam roupas 3D em tempo real. Imagine: seu gêmeo digital + um guarda-roupa digital premium . Este é o núcleo do MVP — avatar 3D + roupas 3D + sistema de…
Just like Substance painter/designer allow to share materials, brushes etc, is there any place/possibility to share custom mades for Quixel Suite ? It would be cool to share and learn about other users !
With the deadline for the Dota 2 Polycount Contest coming up (December 3rd!) Valve asked that we remind everyone has to finalize the revenue sharing option on their submission. "Each user involved in a submission must log into the Workshop and accept the terms on items they are to receive a revenue share from. If an item…
You may have to be a little more specific as to what shape you are trying to get. Are you trying to have a shape follow that spline? If so, you can turn on "Render In Viewport" under the spline options in the command panel. That will give you either a cylindrical or rectangular mesh in the shape of the spline. If you want…