Hey Viktor, really great progress going on here, the Cranston sculpt is particularly awesome. There's a few things that are bugging me about this Jennifer Lawrence bust that are bugging me though. Mostly it's due to the hard(ish) lines around the nose, the lower lip and the lower eyelids. Some of it is also due to the…
Hi, The installation procedure changed. Here is some sort of troubleshooting guide. Any of these (in any order) might solve the issue. But if you want a bullet-proof run, maybe execute all of these : 1. Re-install Crease+ by dropping the CreasePlus_install.py in the viewport and restarting maya 2. After 1. Run this…
Friend showed me this and while trying the demo I got several errors... Thought I should post the results for your information. tried to import .3ds car body with uvw unwrap done in max. result, opened fine, showed me the map. figured I'd see what it did with a model with no mapping. tried to import .3ds with no map.…
Hi all, I'm working on the character customization part for a tiny game in Unity and I want the player to be able to change the skin color for every face texture (or hair texture). After some attemps I could think of only two solutions: a) paint all face textures in all skin shades in Photoshop and then swap textures in…
Thanks for opening a narrative category, this was some fun out of the sun. I think my weakness in writing is conflict. I wanted to work on showing it from an emotional perspective here, as Fizz only emotes effervescence during his time in The League. Fizz's kin are missing, and it hurts him, yet he spends his time drinking…
scaling the imported rig bones in pose mode might introduce non uniform scaling issues, but visually it looks fine Not sure if it s best just to snap the rig the the imported rig in edit mode or do it it pose mode on frame 1 anyway you can see what I have done here with my chibli iron man…
Heyoooo - another update! I started the hair texture but decided to do the skin texture first. This way it's easier to tweak the hair, since this is the part I have the least solid idea of how it should look. Skin is skin, not so much design doubts there. Solve the problems you know how to solve first, right? I tried to…
for the latest sculpt : the brow bone + glabella should protrude more the nose bridge should clearly show 2 planes, one sweeping up to the brow, and one sweeping down to the nose tip. orbital bone should protrude out more and/or bring back the 'cheek' mass you got there. side view: the zygomatic arch is loosely defined as…
Yep cheers Bardler, that's what it needs :) which is what i've gone ahead and done! It was also using the original fog from the starting scene, so i've removed that now and it's much crisper too. Bumped up the tone mapper too to give the colours more juice although might be too much, we'll see.
@reiro thank you for your critique I thought the lightmap might help but I guess that's not how it is done. :P ok I will get rid of the lightmap. I tried giving the grunge a story but looking back on it it does seem sort of random I will see if I can't address it. note to self: tone down grunge.