i disagree with starting small, an environment is like painting, approach it in the same way -sketch it out -work on the major forms and composition -start to fill it with base colours. -rough the lighting in -add detail to the large forms -get a small brush out and add surface details -fill the scene with props and life…
Boots look good. I wouldn't worry about them too much. I would still recommend reworking the eye topology. They way you have it will not deform well at all. You really want loops flowing around the eye like you have with the mouth. on to your questions: 1. It really depends, but for me I wouldn't separate the head for this…
I'd recommend cutting the initial build time, and increasing the transition time between the arrow's first stage and its second. From the video, it looks like the initial arrow sits there for about 1.75 seconds, then pops to the second form in about .25 seconds and pauses till it fires. Try and have equal time between when…
I took a welding course 2 months ago and from a pure technical point of view you're mixing things up in a way that doesn't make much sense. I'd read a bit into how welding works, read up on the types (well the two big ones, oxyfuel and arc welding). If you're gonna use two tanks and an open flame "blowtorch" like setup…
It's little wonder after holding down two jobs coupled with fulltime study, I should think there was scant time for practise, lack of motivation notwithstanding... "Days where I would go to work right after school I'd go home and crash and burn." I've witnessed firsthand the subsequent repercussions in relation too the…
Update! With 100% more metal panties critique away I'm definitely going to go back and tighten up the face, hands, and mid section, since those are the parts we'll actually be seeing, but since the rest of it will be covered in armor, this is probably about as far as I'll take it. Unless there are any glaring problems…
Actually ! I have another question about the various MayaLT pricing options. It seems obvious to me that the monthly/yearly rentals (either straight from AD or from Steam) grant constant updates and yearly version upgrades, as long as the rent is being paid (if not paid, I suppose that the product gets de-activated and…
Oh no, please don't!!!... I felt like giving up too, because my 2 entries are both targeted for much younger gamers so they're *nothing* like any of the work by the "big boys"... but kids and gamers are all young at heart - just look at the success of "angry birds" and it's so simple!!... Better news: if you look at the…
Hello guys, I am trying to add edge loops and use chamfer to maintain hard edges but I am really struggling with any topology that isnt in a perfect loop or it is vertical. I am trying to avoid creating non quads but it seems impossible when using chamdfer in vertical edges. I have attached some pictures that show how the…
That is some nice concept art :] I think you have basically everything in place :) but here are some off things: Proportions here and there. You made the space between the desk and wall too wide. That also makes the shelves too wide, so the props are not filling them correctly. The shelves are also a tad high off the…