Hey polycounters ! I'm opening this wip thread to share my progress on a character bust. The concept I will be following is an artwork by Cédric Peyraverney for Dishonored 2. Anyone wishing to comment or critique my progress is most welcome :) For this project I have three major objectives: * Uping my game in terms of…
https://himasters.art/3d-production-budget-builder/ You've got a few responses on reddit how to improve this app and as a vehicle artist for mobile kinda ball park calculated hours per asset plus duration, though curious if currency is USD or other?
I spent years experimenting around, creating character works for game, nothing finished (at least not within the last year) but I have enough experience to build AAA characters, reasons why are at the end of the post, I'd like any feedback or help you have regarding the topic. what I have at the moment is this (Old):…
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel.Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
Having thought a bit more about this, I'm convinced that this is even worse than traditional spec work. Normally in spec work the buyer chooses his favorite and then pays only them, leaving everyone else unpaid, but the one person that does get paid presumably gets paid a reasonable amount. In this case however, even the…