Yeah I've struggled with math all my life... more so once I decided to take up game programming. As an artist I think linear algebra comes in handy when creating shaders, but with node based editors it's easy enough to just fiddle around until things look right. Stanford's Machine Learning and AI courses really opened my…
That would've required me to play further than I wanted to, hitting paywalls just for wanting to dig walls isn't a fun experience in a game like dungeon-keeper. The amount of time and amount of money you have to pay to progress something will only escalate, and the numbers are exponential, not linear. I don't, free to play…
Put in around 19hrs so far and just finished the main story, moving onto the side stuff. This game is up there with the other two Rocksteady games, although Asylum will forever by my favourite because of it's linear nature. I did like the more darker story in Arkham Knight though. I think the game suffers somewhat because…
Other things you should consider: 1) Removing your house from the concrete slab and just putting it on the terrain. Right now doesn't really feel like it fits in the scene. 2) Using a mask to help blend the transition between your dirt and grass terrain texture. Right now you just have a soft linear fade which could be…
For Cycles, you should use a specular map and a roughness map. To get the flats you need, you can use this calibration script I've put together for my own work: https://www.dropbox.com/s/khuwoqc6zxqqtm7/Cycles.jsx?dl=0 Set up your material like this for best results. This does energy conservation on the diffuse and…
Ah yeah sorry I think I may have exaggerated the intensity when I said to use 128 there hehe. I was simply trying to make it obvious if you look at the difference between doing this and using 8bits per channel. But yeah you'd want a gradient that isn't totally linear to get a more sphere like shape :) I'm glad you were…
I actually did up something like this for one of the artists here just a couple weeks ago. It started off straightforward (ie, fixed spritesheet format, single row), but soon grew into a bit of a monstrosity... Sorry for the huge image :p This one does a bit more than the standard flipbook, since you can define a…
Nah I don't think I'll need slerp in this case. I was hunting mentally for a solution and spherical linear interpolation seemed to sound/look like a good thing, but its a quaternion based operation, and its useage is way overkill, and potentially unsuitable for what needs to happen here anyway. With a flat/2d surface its…
[SIZE=+3]SP 1.4.1[/SIZE] Changes:* [Viewport] Allow to dock panels side by side * [Effect] Add a background and a ruler for the level effect * [Effect] Add a Paint effect that allow to work over other effect Fixes:* [Shelf] Thumbnail generation is broken if no project is open * [Shelf] Material preset preview fail to…
1. If those characters that you're getting from Mixamo are standardized in terms of topology and body mass, I guess you could get away with just one single cheap mesh that is as close as possible to your final characters. If those character are very different from one another, maybe having a slightly higher res mesh could…