Alright everyone here is my update!!!! I finished texturing and setting up my scene for beauty shots, but with changes with upcoming feedback I receive. The prop was rendered in UDK with a light pass and post processing. I made a simple material shader so there is a slight reflection. All textures are 2048x2048 and the tri…
So I played it for about 20 minutes at lunch today, overall I had fun and thought it was cool! If I could use a 360 controller I think it'd be perfect. Pros: -Easy to fight, fluid -Creating a character felt "epic," which is cool because usually it's a boring process, lots of cool sounds and stuff that felt good -I love…
Thanks a lor for the input laperen, thats what I love about PC :) What you said about 3D art is just what happened to me. All the fancy materials shaders and post-processinf effects look so delicious at first, but in the end they did not make my "crappy" art look better, thats why I am heading back to the basics. I noticed…
LOL!!! typo... woops I mean 9. I didn't actually know the title of the game. I never quite digested the title this entire time. i mean 9. Thats insane. lol. Yeah I mean 9, the new one. KP. Yeah 2v2 and 2vCPU was good stuff. oh btw.. 360 D pad. What is it. What the hell. That thing is only good for switching weapons in…
Stingray - Autodesk Games Engine The architectural visualization industry might enjoy this tool, also for showreel's it could prove to be useful due the easy animation set up. Does anyone know the systems this is going to export too? and how the various pipeline set ups will come into action? Maybe the strange console…
Thought of this thread after stumbling upon this: I think this guy's day job is as a web portal video editor (my impression from his twitter account). [ame=" https://www.youtube.com/watch?v=9jNonzA0w6g"]Week 1/52, Kung Fu 365 - YouTube[/ame] "All Weather Training" [ame="https://www.youtube.com/watch?v=rcabyASNG3k"]Training…
thanks for the replies guys! I actually did use the symmetry/mirror method for the big rim. My problem was not in the making of the wheel itself but the plane that I detached from it. I really need to know if I can change the pivot to be in a direction facing the center as seen in this image: @ Clone Modifier; cool! will…
Yea that is true! But I find it incredibly tough to figure out some of the angles on the anatomy, what I like is the sculpts give 360 view (like some of those sculpts) I'd love to know about any resources that do this for a regular person
Yup, same here. Your links look like this: https://dl-web.dropbox.com/get/Public/Thumbnails.jpg?_subject_uid=36205410&w=AABuAmXm6NYVVkcFkiY2pFhTJdioxIrpxNbTjm018JoPUw Try right clicking your file in Dropbox and selecting "Share Dropbox link", "Copy public link" or Share --> Get link. It should begin with…