Hey! My long overdue update to my entry. I decided to do timing and general idea first before going into textures and small artistic tweaks. This is what I came up with at first: https://vimeo.com/245508828 My Mentor - Piotr Suchodolski, gave me feedback about it, he said that it's too linear, no buildups and releases. So…
On the subject of working for free [ame=" https://www.youtube.com/watch?v=oWXYoD7wfOs"]Welcome to Stephen Silver's Art Inspiration Channel - Protect your art career - YouTube[/ame] http://www.graphicdesignforum.com/forum/forum/graphic-design/resources/24519-don-t-work-for-free-read-this-post-from-a-craigslist-artist Does…
haha its got red dead revolver screenshots!!! this is promising though, Game informer gives it 9.75/10 http://www.computerandvideogames.com/article.php?id=245780
5 is the highest I can go. It won't go above that. The normal map is 2048. Memory allocation is thus: Wed Aug 02 00:21:20 2006 startingimport Wed Aug 02 00:21:20 2006 Trying to allocate 35.193 Mb in virtual memory for highpoly vertices/normals/UVs... Wed Aug 02 00:21:20 2006 Trying to allocate 245.761 Mb in physical memory…
Here's some great points on the subject from Project Zomboid creator: http://gamasutra.com/blogs/ChrisSimpson/20150608/245385/Steam_Refunds_The_Advantages_to_Developers.php
Just found this on gametrailers, wasn't sure if we were going to show it, but looks like we did. http://www.gametrailers.com/player/24595.html All and all its a name i really could care less what it ended up as.
Absolutly amazing work dude... I'm so jealous ! :P I'm even more impressed when I compare it to your past work. (I've looked at your website :) ) This current character really shows a HUGE progress in your 3D and Artistic skills, good job to you mate ! Btw, if you have some time, I would REALLY appreciate your thoughts on…
http://img197.imageshack.us/img197/2194/24582675.jpg Click the icons then click file, then browse to your textures. Normal maps get assigned to the bump channel, just change the 'use as' to use 'tangent space' instead of bump. This can be found under the 2dbump node in the hypershade.
@ayoub: looks really cool but maybe you could go in and put a little more love into the treads. also for the cloth sim, maybe holding the corners in place so it maintains somewhat a trapezoidal structure when it falls could help. overall tho looks pretty solid. :D here's what ive got. rifle finished. :D with a turntable.…