I've got to give a major shout out to @Maximum-Dev for his latest thread on his process here. http://polycount.com/discussion/183365/tips-tutorials-tricks-ue4-alirezas-art-blog#latest Next stop, broken-ass fence.
@kadeschui Yes the concept is difficult to read, that's why I referenced images from the web. http://cdn.shopify.com/s/files/1/0305/6537/files/CRYSTALMAGICGRAPHIC_grande.jpg?18329548710626158047…
I know and already stated that earlier, http://www.polycount.com/forum/showpost.php?p=1830041&postcount=15 I'm curious how they're preventing the most damaging piracy with piracy. That is what? That people pirate obscure games instead of buying them that no ones heard of?
Dodgy company is dodgy. http://www.game-artist.net/forums/news-releases-promos/18314-orion-dino-beatdown-released-steam-9-99-a.html http://www.gatheryourparty.com/articles/2012/05/04/orion-employee-beatdown/
DDR3 ram is pointless unless you run 3 or 6 sticks. Triple/3 channel mode only works with 3 or 6 sticks. Coolermaster is an ok brand but pleeease take a look at this link: http://www.overclock.net/power-supplies/183810-faq-recommended-power-supplies.html You can price compare and find a PSU that's highly recommended. Only…
https://forums.unrealengine.com/development-discussion/content-creation/18356-modular-asset-lighting-problem?46269-Modular-Asset-Lighting-Problem= Take a look at this thread. Its hard to say what might be your issue but i think theres got to be something here that can solve your problem.
Heres the link from one of the devs about the shadows. http://forum.unity3d.com/threads/183031-Mobile-game-deployment-with-Unity-is-now-free!?p=1250768&viewfull=1#post1250768
You should dot the up vector against the Pixel Normal WS. as a post effect you could do the same against the screen space world normal. http://www.polycount.com/forum/attachment.php?attachmentid=18300&stc=1&d=1405148878 The node is PixelNormalWS Dot that against your up vector Then to tighten the mask: Add 1 to the result…
Hi Larry, I have experience the same frustrating issue you have with seams appearing in your level. To help you better I have a couple questions. What engine are you using? Are you using baked lighting? If so, do you see these seams before or after you light bake? Seams are usually caused by a few things, your models are…