As far as I know here, the mesh gets manually triangulated by our export script before exporting. Since it's done by script it's reversible/non destructive: create a copy of the mesh, triangulate, export, delete the copy.
Sounds like a Reset Xform is needed. Unfortunately this will kill the pivot, screwing up the animation. Here's a Reset Xform script that tries to avoid this problem... http://www.scriptspot.com/3ds-max/scripts/clever-reset-xform
or create a photoshop action and do it just once in Photoshop. After that just batch script stuff inside Photoshop (file > automate > batch processing or something like that once you have your script recorded).
If you have an Editable Poly Object you can enable Nurm Subdivision in the Subdivision Surface rollout. One of my scripts cycles the nurms level between off, 1, and 2 subdivisions. Script Here
Btw here are some awesome scripts from Seneca Maynard of ID who seems to love Modo and after looking over all his scripts I can see why http://www.indigosm.com/modoscripts.htm
Made a start on blocking out the outside of the boutique for our project yesterday. We got feedback suggesting we try to show the outside of the store to make clearer the travel and connection between the sewing room and the forest for material gathering, since the link between the locations is not very clear right now…
Don't worry, you just have to learn a bit of scripting so you can make the "Generate Awesome Models" script and bind it to a button. Then just Mortal Combat spam the button and you will become awesome in no time!
http://www.anthonydelen.com/ <-- he's got a physique mirror script from his site... 22 July :: Physique script now works with MAX 6. Download the new physique maxscript exposure plugin http://www.anthonydelen.com/script_physique.htm
i'd love to see a tech art reel with a script section in the middle where we watch you create a script in real time and the music breaks down, getting all heavy metal and epic movie orchestraish.
Hi, i use turbo tools(the uvshells script is there) and xoliul shader2 with quality normal maps enabled.You can enable them via a script in xoliul shader folder. http://www.matthewlichy.com/Scripts.html