New tutorial release from 3dmotive 3dmotive has just released a new video tutorial hosted by Galen Davis (Darkmaster). Galen walks through the process of sculpting a high resolution mesh, baking texture maps, and finally creating the texture using Quixel's dDo. You can read more about it and watch the full video here.
Heyy guys! I could really do with some help, or a up to date tutorial on the steps to compile a custom model for tf2, from exporting the smd all the way to using the model, all tutorials I have used have either been wrong, not worked, or really old. Many thanks Kiwi
hi guys I am new to this forum and I've been 3d modeling for 2 months, i tried to learn from tutorials on youtube but most of the tutorials that I've found don't teach you the theory behind it (if there is any). English is not my first language, please excuse the typing errors
Hello everyone I'm trying the Quixel suite and I see the new dDo is way different than the legacy dDo and I can't find tutorials like what you did for dDo and nDo2 (youtube breakdown series) , now in the suite everything is different and I can't do anything , so any guide/tutorials ?
Hey there, as a beginner using megascans in combination with Unreal Engine i thoroughly enjoyed this tutorial https://www.youtube.com/watch?v=ATX7kmET4zE Eoin O'Broin goes through the tutorial a bit too quick for me, and so I was wondering if the Unreal project he creates is available to download? Thanks in advance, coryoso
Really nice likeness man, nice work. Did you follow any specific tutorials for the skin rendering itself? I've done the Tom Newbury rendering tutorial in Arnold and Xgen but I still get some problems when it comes to the SSS etc.
How about using more modular assets? Perhaps, using modular assets would save time and it would make better quality rocks. I have a nice tutorial website which could be helpful for you. http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html
The panels were baked from a simple hipoly mesh, there's nothing special about them really. Did you check out the making of tutorial on http://thiagoklafke.com/modularenvironments.html ? There's an screenshot of one of the hipoly meshes used to bake textures at the bottom of the tutorial: Hope that helps!
great tutorial, thanks. would love to see a tutorial on skin shading at some point. right now all the samples i see seem to have a greenish tone to the skin and i am also having a hard time getting the right skins colors.
Glad I could help. Here is some lighting tutorial that will help you a lot. I learned the basics from it only. https://www.youtube.com/watch?v=grN5Yd55UIM&list=PLqfZolvobgUDAm-c41cDR8NDA79UKuN4b He has more lighting tutorials on his channel. - Bajwa