Just some links to get you started (smellybugs tutorials are particularly good): http://www.noadi.net/Tutorials/sculpting_resources.htm http://www.paint-sculpt.com/tutorials/index.html http://www.shiflettbrothers.com/forum/index.cfm?page=forum&forumID=2
I know I can search this up but there are so many tutorial that keep going in different direction so was wondering if anyone could let me know how I can import my textures that i export out from substance painter to godot. Just i keep coming across videos but they lead to something different and well get overwhelmed. So…
Oh I did, I spent several hours over multiple days researching, learning & watching tutorials before I posted here. Most of all the tutorials say the same things (which I applied) but none of them show every single setting they have selected between all the lighting and rendering options. They typically only show a hand…
Hey Anthony, Lots of great environment video tutorials here http://idrawgirls.blogspot.com/search/label/Tutorial:%20Enviroment%20and%20Landscapes Make sure you scroll down the box on the right for his list of other environment painting tutorials.
Ah that Simon Fuchs tutorial. Yeah, I've seen that tutorial being recommended quite a bit actually. It seems like a pretty great tutorial from what I've read about it. I would pick it up right now but I'm tight on cash at the moment. But the moment that I can, I'll definitely pick this one up. Seems like a good workflow…
The reasons may be technical, but the implementation is not. HTML/CSS is not that hard, especially for people that are smart enough to edit a Maxscript. It just takes a little extra preparation and possibly a short tutorial, but it will pay off when your portfolio goes up in page ranks. Your portfolio is supposed to show…
I think you have a number of things going against you here, but the biggest is that you're using software like Gimp and Inkscape. To be 100% honest, nobody that actually has production work to do uses those programs. Gimp is a badly laid-out, non-standard, hacky piece of shit and I've only ever heard of Inkscape when…
I recommend you Python, I am not a programmer and I am much more comfortable with this language, the C++ generates more lines of code, it requires more syntax and variable type specification. If you do not program regularly as a beginner you will quickly forget the syntax and it will be harder to get back into your code.…
Welcome to Polycount! :D I talked about VFX in an upcoming CrunchCast (http://www.polycount.com/forum/showthread.php?t=86513) . If you want to do VFX renders, ie movies, then you can do that in either 3dsmax, Maya or whatever 3D software application that supports particles and rendering. If you want to do VFX for games,…