Ok thank you so much! UVs have always been a mystery to me but I spent most of yesterday learning about them and it helped a lot. A small question though. As I unwrap stuff and make sure nothing is stretched, does it matter if my checker pattern matches up edge to edge? I mean a continuous flow? I'm looking at this…
Check out this site for some really good cloth tips: http://www.losart3d.com/Main/main.htm Go to the "Download" section. You'd think the tutorials would be in the "Tutorials" section, but whatever. Don't be afraid to crank up the poly count on your cloth and collision objects, it might take longer to sim but it will be…
Yeah i am using a reference, not much detail but its actually the one from the Joan of Arc tutorial... google it i'm busy modelling lol Erm good comments and suggestions, for once i can agree... yeah like i said, waaayyy off it being finished, and i could use a tutorial which i did but they don't teach me on how to model,…
well main reason I want to use a script is because I don't think you can do texture overlays on a post-process volume and I really want to mess around film grain -etc this is a tutorial that talks about changing pp effect with code http://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-6-post-processing…
"Would recommend: Military Radio Tutorial - Maya 2018 and Substance Painter - Master modeling and texturing and create a game ready Prop - Complete Edition from Simon Fuchs Handgun for Video games Tutorial by Eugene Petrov Flipped Normals - Modeling and Texturing Props for Games These are all available via torrent in case…
Hey There, My name is Allie Munro and I would like to tell you about a new tutorial that I have recently launched on my store @ http://multimediadevelopment.bigcartel.com/ . This tutorial guides you through modeling to Compositing a Photorealistic Beer Bottle in 3D Studio Max. Scene files are supplied along with textures…
Hello Dear Polycount, I've been disturbing you with my nooby questions for long time, I hope you can help me this time also. at this moment I'm studying Arnold renderer and Photoshop Compositing. I'm following Pluralsight tutorial about Product Visualization, and teacher selected multiple Render Passes from AOV group. But…
not sure if you're following this thread anymore @jcourtchandler but you're just going to have to work hard. A lot harder. 4-5 hour grind sessions after work. Hours of tutorials. The kind of art on your portfolio looks like the stuff my friends doodled in freshman year, and they were not aspiring artists. I could tell you…
Hey there! I finished the character I was working on! My idea for this guy was to create him game ready, and a scene of him where he's ambushed by a gang of goblins, so I also did a highpoly of the little bugger: But I felt like this goblin was inferior in every aspect of the project.. specially when I tried to pose him…
Hello there, small project based on a Sony Walkman WM-22 tutorial. Any feedback is welcome. https://www.artstation.com/artwork/GeWmNQ If you know of any tutorial to start with the hard surface in weapons, it would be great for me. Thank you so much :)