Nobody is being hateful, you're just posting useless bullshit. As Swizzle said, think about what you are posting BEFORE you post it. You are blatantly unhelpful and rude. Don't tell anyone their art shouldn't go into a portfolio without posting some useful crits or suggestions. As for the character, I think the hard…
I agree that the Zack Petroc DVD could be good for you. I also like Gnomon's recent "Next Gen Characters" DVD's (there are 2 of them). The way I would go about modeling your concept is this: -Model the human anatomy base mesh. -Do a sculpt pass on the human anatomy (musculature). I always keep my anatomy book(s) on my desk…
A lot of people just multiply their AO on their spec maps rather than bake the spec with a lighting set-up. Ideally a spec map is a representation of the reflectivity values of a surface. And thats pretty much how it is in high end graphics engines and offline rendering. People put their AO in there to help bring out areas…
Thanks guys. :) This vehicle is from the Maschinen Kreiger (Ma.K) universe. It was created by Japanese artist Kow Yokoyama in the 1980s. Here is some reference for the Kangaroo, including some scale model kit pics: http://www.roboterkampf.com/roboterhtml/htmlmakvis/kang.htm The material I was trying to achieve for the main…
Well..you will want AO and Normal maps on a surface that you are attempting to portray an illusion of depth on....The normal map tells whatever rendering instructions you have which direction to make each pixel of your material appear to be facing...for example the tangent space normals are all on the blue channel in order…
Yes, carpaint is always done best with a fresnel node. What it does is switch between two colors depending on the angle you are viewing it. So it has the appearance of depth and subsurface scattering. However, the Bugatti's aren't made of metal, they are made of carbon, so you need to review the surface. Fresnels are a…
All mice matter, and although I do have a gaming mouse, I've never got much sense out of it but it was worth it..!! In all seriousness, I find the mid range gaming mice work much better on a variety of surfaces...case-in-point, I bought a cheap Microsoft mouse a few months back and it would jitter all over the place…
Hey how's it going. [ame="https://www.amazon.com/Turcom-TS-6610-Computer-Sensitive-Resolution/dp/B00A40GPM8/ref=sr_1_1?ie=UTF8&qid=1441659744&sr=8-1&keywords=turcom+ts6610"]Amazon.com: Turcom TS-6610 Graphic Tablet Drawing Tablets and Pen/Stylus for PC Mac Computer, 10 x 6.25 Inches Surface Area 2048 Levels of Pressure…
not the 416 we see everyday, but still cool. if its for 1st person view I personally could like more geometries. one thing tho, the inclining surface on the left side(with no ejection port, where on a regular m4 its a tubular form)of the upper receiver seems a bit off. But maybe it could be the viewing angle. its just to…
Well this was the reason from my thread :( How to get the proportion right, a technique i came to learn is to compare 1 object from the picture in relation whit another near it and identify an legacy object where i know it's real dimensions (ex. the seat - the length of a body) .. 1. I modeled at the fuel tank a few hour's…