I have to say, it disappointed me. There was no depth to anything, it felt like to just touch on all sorts of tender issues and not really dig into anything. There were no twists, no surprises, no grander scheme. The villian's way of the death - as greatly acted as it was - was just shallow. I'd expect Bond to endure much…
If you believe that you have no ability then that will become your reality. Maya and Max are tools and you cannot produce much with either until you understand basic operations, shortcuts, and how to create something in 3D within them. ZBrush is a digital sculpting program and you should learn to sculpt in clay (there are…
To really get the advantages/disadvantages of one over another you need to understand how each operates. A morph target will linearly interpolate/extrapolate between one set of vertex position(s) and another. This can be good for some kinds of animation, like facial expressions, or making sure a character's joints deform…
Thanks Guys, lots of good points I didn't consider. It is clear that whether it is better a video or a text and images tutorial depends on the content that needs to be shown. Sculpting and painting tutorials work better in video format, while technical and more abstract tutorials are better represented in text format. In…
I tried your cube method Vig and when I went to select the polygons to test after deleting the cube Max crashed, so I'm going to say that one didn't work. Then I merged it into a new file and it still crashed while trying to transform. Then I tested out some operations on a new cube in a new file and it worked perefctly…
Probably because it seems almost obvious that it has to be Penny he killed. The more interesting thing to consider about this is that it would mean Desmond no longer has a constant and his ability to be 'special' may be impaired as a result. Something else was considering, in season4 when hurley found the lodge, saw locke…
One of the biggest problems you'll have with doing it in zbrush is that your mesh is doesn't have evenly distributed quads, and by that i mean mostly even sized polys in a simple grid pattern. Whats going to happen is as you sub-divide it, you'll get tons of really long quads here, tons of triangle shaped quads there, and…
This looks like a fun project and the progress so far is promising. Very nitpicky, so feel free to ignore: I think some of the cracks on the face are a bit random. They go in all directions rather than following some internal structure or weak points, and some of the widest, most open parts are in flat or depressed areas…