sigh :S there is mathematical precision in characters too, its just close to infinite that we tend to stop at a certain level of accuracy for humans and learn to live with it. so it is up to individuals what they consider to be a believable human model. for example, take a 3d scan of a head as a visual target. now try to…
Hawken that's not the new mouse I was talking about. http://www.apple.com/magicmouse/ that's what I meant, infinite click zone possibilities, yet only one is implemented in Steve Jobs infinite quest to eliminate buttons and functionality. Hopefully it will be fixed/upgraded/hacked on the software end...
I actually haven't got anything substantial to add to this, I just want to completely brag about working with one of the three artists on the original X-COM. Such an extremely down to earth and nice, modest guy. Had I worked on it, I would have my head so far up my own ass by now that I'd just be one infinite loop.
what the bloody hell? started playing this the other day. Vaguely poking at side missions, vaguely poking (or so i thought) at the main quest. Was really starting to enjoy it as i got really good at small guns combat, happily sneaking up and blowing heads off everyone before they knew i was there. And then i realised i was…
I watched their tutorial for Maya about 4-5 years ago and it was amazing. They actually walk you through the user interface and down the major essentials first before they get in to the modeling, rendering, texturing part. Though I've lost the interest in them later on because I was bored of watching the same dvd over and…
MoP: I think you are talking about the World of Warcraft cinematics. I remember watching the video, I just rewatched it, yes they used Max. However, just as with Blur's switch to XSI, they must have decided that the time they had invested with tools and knowledge was finally not worth it. I know the Maya modeling workflow…
heh Keg, thats our VIP customer offer! the Pc version is planned for september release. See how it goes. it takes some doing replacing all those "a" button icons :p About the controls im in agreement on the vehicles. Not that hard to get used to though and i think you can change settings in options? i know you can change…
3 years of my post its concerning cinematic interactive and a story idea: ( wuz gonna post here but exceeded the polycount character count limit ) :) http://docs.google.com/Doc?id=ddb7qf9p_7f47w82d8 A lot doesn't hold water but I still like the idea of a fake system bugs, a fake multiplayer experience along with internet…
Started with old NES and GameBoy, followed quickly by PC. Gmaes are a truly unique melding of many forms of art, one which the people who view it aren't just looking at it or listening to it, but running around in it, experiencing it and making experiences of their own. That and it is an art form that has an infinite…
i enjoyed it as much as i could, considering i was sat in a cinema packed with gurgling mongoloids, with broken air-conditioning and no chance of queueing for a drink (York City Screen, in their infinite wisdom, have combined the queue for the tickets and the queue for the popcorn/drinks counter. So if you arrive just on…