I run a successful art studio with my partner Leo who does all the texturing for me. He is going to be swamped until June with school related stuff, so I'm in need of a talented, experienced texture artist! Someone with an understanding of hand-painting textures in Photoshop, brushstroke by brushstroke. More importantly,…
TBH, insane mode is the real way to play the game, but a lot of people who play Flash games are at a much lower skill level than you'd expect (shockingly lower), so it's important to keep the regular difficulties super easy. You'd be amazed how many people can't handle keyboard+mouse, WASD, etc. It's crazy. I've seen a…
We're developing a short animated film and building it through community collaboration. The story follows Arthur, a determined pilot racing his rickety spacecraft through deep space in a high-speed attempt to become the fastest man alive. The film runs just under 2 minutes. Characters are fully rigged and textured, and…
SO been a couple of weeks since last update. no real excuses for it so I'll just jump right in right now i essentially have the whole sculpt there now, think i need to tweak 1 or 2 things but it's all there now. above is a shot of every subtool together but i slowly break down the whole thing. here is a shot of the jacket…
Finally someone who actually understands how power supplies work. I'm so sick of hearing people recommend 700-1000w PSUs when the computers people are actually building only will only ever draw 1/4-1/3rd of that from the mains... BUT WHAT IF I WANT TO TRIPPLE SLI BEEFCAKE VIDEO CARDS PLUS INSTALL 12 NEW HARD DRIVES LATER?…
for references i have been using picasa for a long time now. i have about 35k images or so - not sure if that's considered lots or barely any - organised in a folder structure by subject, sometimes grouped per project. i don't use tagging (it has that though, just too lazy to think of tags really) but just favor the really…
First time looking through this thread, you've done a great job polishing each aspect of the model, from sculpt to retop and texture, it's got a lot going for it! There are only a few low hanging fixes that I see that may improve the piece. One, as people have mentioned, the pores in the face (especially the cheek/nasal…
That model and the material are bad ass nice work! They make sense because they're reinforcing the material in this case. Maybe a few tris to make quads and put some poles in places that will help deformation. For each added cut you also have to anticipate how it will deform. Not only does it need to help the silhouette…
1-high and low poly should have the same siluet. objects view distance also matters. you want to avoid baking artifacts from objects thats closer to the camera. 2-biggest thing i learned was that there are multiple uv maps for a reason. you can uv map the same object for many different reasons. like adding extra details or…
i think you are on the money. marvelous can give good results and certainly better than most mortals can sculpt. but its a pain to use and to hand-hold these simulations through an obstacle course of potential pitfalls that force you restart the sim and repeat the order of steps needed to get everything into shape again.…