I tried grid as an alpha brush it works partially but I can't match consistent look any options in z brush to apply an alpha as one go for the whole mesh automatically?
Rule of thirds and golden ratio grid overlays would be great imo. Also an easy way to set the window size to the same ratio as your render output? I.e. for portrait renders.
polycount town could be a fun/silly project, we pick an area to make a town, someone grids out the road and people pick plots and can do whatever they want within it?
Hey Marius. First off: Does it have the ability to inset the quad grid like the old script? That would be great to keep the edge widths consistent. Need another video made?
Closest thing I can think of is Snaps' Rubber Band. Customize > Grid and Snap Settings > Options > Display Rubber Band. ...but your snaps toggle is off. I dunno man.
Playlist Generator Recommended purchases Cover Art Grid HDTV Shows Enhanced Accessability New Visualizer So uh. . . nothing I ACTUALLY care about eh? Sounds great!
I am looking to create a laser grid with an animating cloud mask that will show off the light and dissipate. I'm new to Unity and it's shader system. Below is a render through Substance Designer of what I'm working on.
Usually you should not try not to mimic the muscle flows with your edge loops. A more stupid but even grid gives often better deformation results and is easier to weight and generally to work with
looks great to me, though from the vid I have a feeling it's still grid based movement.. :\ ideally this will lead to a full cross compatible Wii U version with appropriate graphics.