Maybe Bioshock 4 is Dead Space....maybe. Replace crazy mutants with space mutants, replace jack with issac and plasmids for tech gear. Both start off with a plane crash-ish.
[ QUOTE ] Customers can order a free replacement cord by going to www.xbox.com [/ QUOTE ] Anyone see anywhere on there that you could order a free replacement cord? I'm either missing it or it isn't there.
Search and replace your text file, replace #QNAN with 0 and it should load up after that. QNAN is programmer geek for something like "Not A Number" - maybe out of range or infinity, etc.
I don't think doom had true dynamic lights so I suspect there's some sort of screen space effect being applied to create the effect of light around the player - that interacting with palletised images and primitive (or non existent) filtering probably accounts for a lot. I started modding on quake so I don't have any…
have you checked all your lights (SHADOW option) or you just have one, i ran into issues and lights were usually the issue or even the HDRI at one point for me, also play with shadow offset settings, i heard fixes some oddities. trying to do the quick help attempt here for you, but hopefully they come around for you with a…
What pior said. And yay for that art page. You should just study painting... best way to learn is by doing. You can then study textures like the ones you linked and try to replicate them, or study something real and try to stylize it, simplify and exaggerate its features. There are like a billion threads of people trying…
Another way to better understand what the pros are doing is to do exactly what they are doing. Find a video on youtube or something like FDZ and the LoL spotlight and follow along. Every 30 seconds or so (assuming its sped up) pause the video and get a screenshot of it. Then take that into photoshop and replicate…
Hey there's some good points there, quack knows the score lol. Think of modelling this in levels of detail, you start with the big shapes and get smaller till your down to the intricate details very last. It'll make it easier for you in the long run. Also remember not everything needs to be attached topologically, where…
Hey Ryan, Thanks a lot for this! I've replicated it in my own scene now and it's working exactly how I wanted it to :) Is there any way that I could use a diffuse texture with this? Like, for instance, if I wanted to have this gradient effect overlaying a diffuse texture. I am trying to get a very slight detail of texture…
For me it's not just about replicate the scene, it's more about learning to take a look at little things and small details. I'm trying to make this trainstation look like more realistic, because the original concept (game screenshot, please correct me if I'm wrong) feels for me too much like game level. It's not bad…