Is there a way to use the old classic way: exporting OBJ and opening it in BP? - I mean it might not be convenient but it gets the job done in the end- or you need specifics?
@Sorin Wow, Thank you for the exploded version... that really made it click for me! :) I had the idea of having the gun as one obj, that hindered my modelling..
It's worth fixing the scale issues. It's probably just a case of you having differing system units between max and daz. And/or using obj which is a shit format
Well, it depends on what material they were before. The obj export should preserve the material If it had one assigned. You can always try dpattenden@comcast.net
Could someone please convert the assets to .obj or something? i would really appreciate it as i don't use max. Thank you in advance if anyone does this!
You could always write a script to export an .obj or some such per frame and import per frame into Maya. Or just do it manually if the mojo isn't avaliable.