Hiya, my name is Meredith Hadfield and this thread will become my ongoing sketchbook for digital art. I intend to start from today completley from scratch so any advice and critisism is greatley appreciated. :)
Hello, I am currently working on a hallway scene. It is intended to be the hallway leading to Valhalla. I have the base mesh done and I was looking for any critiques on what direction I should take next.
Ok hmmm. Even here I have no idea what you are talking about. Are you talking about normal maps? Or AO maps? Xnormals main purpose is to bake information from a highpoly mesh to a lowpoly mesh, through textures. Normal, AO, and many others. It's a "surface transfer" program. It has extra 2d tools, but thats another…
hello, more art push-ups- here is a statue study- I intend on taking this to UDK someday with some happy funtime shader work and authentic battle damage but right now here is the sculpt. C+C appreciated.
Tubboy has left the community and has asked me to turn off his account, which i have just done. I don't know if he intends on sneaking around in a new name, but that name at least is done here.
Hello everybody! I recently started modeling a garden environment with a early 1900's aesthetic, located in Southernish England. This is intended to be hand painted. Please feel free to give critiques! Here is some research I did.
If you take the entire sentence as being what I'm referring to as mind boggling then it does read as i intended. But i can see why it was misinterpreted.