I've been working on portraits and likeness in Zbrush and I wanted to show my progress and get some healthy critique on how it is and how I can improve. For practice I did a 3d portrait of 50 cent. these are the images I used for reference.
Looks good! Though just a teeny nitpick. For instance the perforated barrel jacket seems a little too glossy since it's basically a forged casting or at least when compared to the .50 cal's I trained with during national service.
Oh man, loved the style you put on your 50's scene. Coincidentally I'm working right now on a project with a similar atmosphere, hope to finish it soon to show you. Great work man, keep it up :)
I second this, have the same problem. No specific mesh is needed to reproduce this — a sphere with 50 subdivisions (4900 triangles) is enough for it to start lagging. The more complex geometry will cause greater freeze time. Will create a ticket about it at CreativeCrash.
I improve 10 percent very year. been doing this since 1995 so if I started at 50 percent then I am above 100 now:) nahh still crap but working hard to improve still.never give in:)
Are you trying to copy it only 90% of the way? I keep seeing discrepancies everywhere, it's boggling me. Crank up the base lighting diffuse by 50%, their should be no black spots with all that bright light and shiny reflective materials.
Some really great work here! Since Playmaker was mentioned in this thread (thanks justifun!), thought people might want to know about our 50% off sale: http://www.polycount.com/forum/showthread.php?p=1551522#post1551522
50% Godzilla 25% Robot jox 10% Every giant robot kids cartoon/show 5% The last part of Fallout3 (wake the giant robot and help it go on a rampage) 5% Iron Giant 100% can't wait...
Got mine printed at Moo.com It's a great choice if you have different designs in mind. You can have up to 50 different images on the backs of your cards, so it's cool if you have work to show off.
The confusion is caused by Ddo exporter. When you export to Vray sRGB, you get both a normal and a bump map. Anyway, most of the time, the bump map is only 50% gray flat, so I just skip it.