I've seen laptops for ~1200 euros (and that's including 16% VAT) that come with a better CPU, more RAM (compared to the cheaper Sager model), more HD, etc. Only the graphics card isn't top of the line but rather average (X700s and 6600GT/6800s these days, always a generation behind the current stuff) and the screen is…
Based on my experience, it seems like you'll notice a performance hit faster with the larger resolutions and fewer actors before you would with a ton of actors at 128 pixel resolution. But that's texture memory and not directly related to just the probes, I've just never had any other issues with them. DX11 has a limit of…
The road wheels really seem to be eating up an excessive number of polygons. I'd leave the top of the cylinders as solid, with the normal map supplying the more complex geometry. Depending on the final scene, you can probably limit them to cylinders with 8 or at most 12 sides, rather than the 20 you are currently using.…
OK, this one is kind of general and long winded, but it took me a while to figure out. Would be happy to know of a better way for sure! When importing hard edge graphics such as a vector file into PS, don't use the import dialog to resize smaller and import the file. This will use PS normal default sampling AFAIK, and…
Some general thougths: -Put in slow-ins and slow-outs where you can. I.e. at around frame 15 the foot moves forward at a constant speed and instantly bounces back at a constant speed, try adjusting the velocity and aceleration of your movements to make them more natural. -Kind of following the previous advice, just put…
Hi! The absence from the forum the last couple of weeks have been due to holidays, travels and such, I´ve really tried to be here as much as I could and appologize for anyone that had to wait for an answer! 1.8 Have had some issues from some user and some bugs that have affected everybody, but far from everybody are having…
Here are the stats from the compiled shaders (I suppose that also includes Unity's PBR shading ? Not sure how to isolate that) Terrain blending : // Stats for Vertex shader: Simple contact blending (Between an object's material and another single material) : // Stats for Vertex shader: Advanced contact blending (Between an…
I don't play TF2... actually I don't have a truly favorite game I play all the time. I was heavily into StarCraft for a short time (before realizing that not only do I suck, but I will always suck when playing online unless I play the game 24/7 like they do). I do love Portal, but that game doesn't have much replay value.…
I'm having a hard time trying to grasp the tones of cel shading, they are so random and appear to have no continuity with each other. This is either a technical question or an artistic one, it's over udk, but not on how to implement it in udk, so I chose the parent folder. My cel shader in udk looks like this. Its a light…
Hi all (had a hard time finding the 'new thread' button hehe) So I want to hook up an extra monitor to my puter. So far I am running a GeForce 7600GT wich has 2 DVI outputs - now I am looking for a solution to add another one. My understanding is that the OS (XP Home) would be just fine with an extra card as long as I…