Well i have a slight distinction of being able to say im from somewhere else and American and its true, im Puerto Rican(born there too) but since its a coomonwealth of the USA it makes me American born as well so i am both American and PuertoRican. But my ancestory is from Ireland and Spain and my name even furthur…
yea unless you are getting this like directly filling the camera like literally 90-100% screen space you dont need the little feet or any detail on the bottom really.If its for a puzzle where you click to dial and the camera is right up on it I would go way higher poly (3-5K), right now its kinda in the middle zone. most…
Yeah doing the teeth every link definitely would have looked better in hindsight, I was going off of this pic: Also, my teeth stick up too far, and look pretty crap on the bake. I should have done planes, but I wanted to animate like EQ ha. I finished the bake, slapped the quickest diffuse on there ever (flat with AO) and…
Hmm, well the getModifiers command seems like it'll work for some of the stuff I wanted it for, shame its so limited though. Ended up using it and stringArrayCantenate right away :) As for the undo stuff, atm I'm using the scriptJobs compressUndo flag as a stand in till can figure out a real solution, sense while as it'll…
First and foremost, judging and elimination doesn't start until the contest is over. One week after everyone from every forum hits their submit finals button, the elimination will begin. However, I don't agree with cutting everything down to 50 on the first pass. There will be other forums entering so raising the first…
Yes, I understand and I do think the technology is cool and the results are amazing BUT I don't like what it represents. What is the future for 3D artists then? Are we going to spin around a model 100 times and take pictures and then do a lot of grunt work to make it game-ready? One of the reasons I started working in…
I think the reason why some of us are a little confused about the timeline of events in your story, is that everything looks different ages. The tree growing around the capsule looks roughly 100-150 years old, the weathering on the capsule looks maybe 10-20 years old, and the path of destruction looks a year old at the…
... This thread is giving me 2010/2015 nostalgia, back when some 3D kids discovered the word "artisan" and started to have some big brain convos about it.
It looks like skin was applied to a mesh that had a problematic transform matrix history. You should ALWAYS reset the transform matrix to zero before applying skin. Command Panel > Utilities tab (hammer) > reset xform > reset selected > Collapse stack > Apply skin. I suspect the object probably has a scale value that isn't…
Hey again - no it's not anything to do with intensity or falloff, I've tried all that. Something is being culled as the light moves beyond a certain distance because the volumetric shadowing is there one moment, and then I move it a tiny bit more and it shuts off entirely. But what is being culled, and what it is being…